On 2011-06-25, at 10:58, Lee ponzu wrote:
> Maybe we need to think through a more general solution. It occurs to me that
> llRayCast() is going to make it easier to create scripted route/path finders
> using simple AI. Some possible useful behaviors...
>
> • Go here.
> • Go here an
Boroondas Gupte wrote:
> On 06/25/2011 05:58 PM, Lee ponzu wrote:
>> # Go wherever this avatar goes.
> A long time back, the viewer had a 'Follow' option in the context menu
> on other avatars. If I remember correctly, it was removed due to abuse
> considerations. (Which I could never quite follo
On 06/25/2011 05:58 PM, Lee ponzu wrote:
> # Go wherever this avatar goes.
A long time back, the viewer had a 'Follow' option in the context menu
on other avatars. If I remember correctly, it was removed due to abuse
considerations. (Which I could never quite follow (sic), as this merely
facilitate
I looked through some JIRAs. Apparently there are also interactions of
double-click with HUDs, and some other issues.
Just thinking out loud...
Maybe we need to think through a more general solution. It occurs to me
that llRayCast() is going to make it easier to create scripted route/path
finde
I agree with this. Stealing the users' camera leaves the user with a sense
that they feel they lost control -- which is very bad for interaction. This
goes for pretty much everywhere that involves stealing the users' camera
where the user didn't intend to do so. (ugh, here comes bad memories of edi
I use auto-pilot a lot, because for me arrow keys to move are problematic.
I find it convenient to double-click on a spot, and then not have to worry
until I get there.
If the camera is in its default state, then the camera moves along following
my head. This is fine. However, if I alt-click