ttp://codereview.secondlife.com/r/615/#comment1191>
Ah, yes. I added this assert to mark this function as broken because it
ate some of my time just unobviously doing nothing.
- Tofu Buzzard
On Jan. 11, 2013, 2 p.m., Tofu Buzzard wrote:
>
> ---
gs/shaders/class1/deferred/postDeferredF.glsl UNKNOWN
indra/newview/pipeline.cpp UNKNOWN
Diff: http://codereview.secondlife.com/r/615/diff/
Testing
---
Been running like this for a while myself...
Thanks,
Tofu Buzzard
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rredF.glsl UNKNOWN
indra/newview/pipeline.cpp UNKNOWN
Diff: http://codereview.secondlife.com/r/615/diff/
Testing
---
Been running like this for a while myself...
Thanks,
Tofu Buzzard
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ew/pipeline.cpp UNKNOWN
Diff: http://codereview.secondlife.com/r/612/diff/
Testing
---
Been running with this for months on an assortment of nvidia hardware, linux
only.
Thanks,
Tofu Buzzard
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re specifying
> > what the non-mangled math originally was (a la the old
> > softenLightF.glsl:206-214)
>
> Tofu Buzzard wrote:
> Our shaders are really branchy, that's really not a problem (on the
> target class). I don't strictly remember removing comments on the origina
re specifying
> > what the non-mangled math originally was (a la the old
> > softenLightF.glsl:206-214)
>
> Tofu Buzzard wrote:
> Our shaders are really branchy, that's really not a problem (on the
> target class). I don't strictly remember removing comments on the origina
N
indra/newview/pipeline.cpp UNKNOWN
Diff: http://codereview.secondlife.com/r/612/diff/
Testing
---
Been running with this for months on an assortment of nvidia hardware, linux
only.
Thanks,
Tofu Buzzard
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n an assortment of nvidia hardware, linux
only.
Thanks,
Tofu Buzzard
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rawing the most
light).
So the two relevancies modulate either other, the 'correct' mixing of the two
in my head would be sqrt(angrel*distrel) but max(angrel,distrel) seemed a touch
more pleasing and probably quicker.
- Tofu
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Anyone?
- Tofu Buzzard
On Dec. 2, 2012, 2:53 a.m., Tofu
ra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl UNKNOWN
indra/newview/pipeline.cpp UNKNOWN
Diff: http://codereview.secondlife.com/r/612/diff/
Testing
---
Been running with this for months on an assortment of nvidia hardware, linux
only.
Thanks,
To
Diff: http://codereview.secondlife.com/r/611/diff/
Testing
---
Tested with/without deferred rendering, with various sky presets.
Screenshots
---
before/after comparisons
http://codereview.secondlife.com/r/611/s/1/
Thanks,
Tofu Buzzard
with/without deferred rendering, with various sky presets.
Screenshots
---
before/after comparisons
http://codereview.secondlife.com/r/611/s/1/
Thanks,
Tofu Buzzard
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various sky presets.
Screenshots
---
before/after comparisons
http://codereview.secondlife.com/r/611/s/1/
Thanks,
Tofu Buzzard
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Please
But ship it.
- Tofu Buzzard
On March 25, 2012, 2:07 p.m., Geenz Spad wrote:
>
> ---
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> http://codereview.secon
be lame.
- Tofu Buzzard
On March 24, 2012, 5:33 a.m., MartinRJ Fayray wrote:
>
> ---
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondli
grid is invalid
until they try to login then I reckon that's fine, but I'll defer to others.
- Tofu Buzzard
On March 24, 2012, 5:33 a.m., MartinRJ Fayray wrote:
>
> ---
> This is an automatically generated e-mail.
give a
better user experience?
Cheers.
- Tofu Buzzard
On March 24, 2012, 5:33 a.m., MartinRJ Fayray wrote:
>
> ---
> This is an automatically generated e-mail. To reply, visit:
> http:/
ed be called
handleLUTBufferChanged, and ideally I'd like some comment (probably in the LUT
creation) about why the results of lookups should be multiplied by 4 (to avoid
saturation in the LUT?).
Otherwise, I reckon this is great.
- Tofu Buzzard
On March 21, 2012, 1:01 p.m., Geenz
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