Am 01.02.2013 20:05, schrieb Darien Caldwell:
> Sure but I don't think that's what the JIRA was about. It's not about forcing
> people to view shadows from light sources. It's about creators being able to
> programmically modify the newer light
> parameters. (see attached picture). Prim lights
Hello,
my feature request BUG-1497 (see below) got closed (not applicable). Why that?
Do we have so submit working patches for features requests?
I think my request is pretty valid.
*LSL commands for light projectors*
Implementation of additional LSL command parameters:
I would add paramet
On 06.04.2012 19:43, Ann Otoole wrote:
> Will SL run on the new nVidia GTX680? If not are there any plans to advance
> Secondlife with the way Video card technology is moving?
I got the Asus version of the GTX 680 and it runs all well. :-)
About 30-35 fps with a resolution of 2560x1600 and shad
On 25.02.2012 19:24, Adeon Writer wrote:
> It wouldn't disallow derendering, since others on TPV's and others on
> official see it the same way (ie, they both see nothing happen at all and it
> doesn't violate privacy)
Derendering is essential for photographers, if there is thise newbie blocki
Hello Oskar,
> 2.k You must not provide any feature that alters the shared experience of the
> virtual world in
> any way not provided by or accessible to users of the latest released Linden
> Lab viewer.
Ah hm...
- What about text based viewers?
- What about viewers on mobile devices?
- What
On 25.02.2012 01:18, Jessica Lyon wrote:
> Actually, under 2.k, features like breast physics, secondary attachments,
> shared parcel WL etc, would have never been permitted to exist. And this
> means that any feature in the future to which a TPV
> may conjur up, which effects the shared experien
On 22.12.2011 19:17, Fumi.Iseki wrote:
> We are now developing SLKinect2(beta) that sends Animation Data to
> SecondLife/OpenSim
> Viewer on network in real-time.
> It is possible that synchronization of Animation on the network using
> Animation Relay Server
Great to see this project advance! Ke
On 16.11.2011 01:57, Automatic notification for viewer-development builds wrote:
> installer_CYGWIN:
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/245237/arch/CYGWIN/installer/Second_Life_3-2-4-245237_Development_Setup.exe
That build crashes t
Hello,
so after 1 day fiddling with stuffs I got the client compiled on windows
finally with Visual Studio 2010 Express (yay!).
So now I want to try adding the EXIF stuff to 'Snapshot to Disk' again. Do we
have a description of all the libraries being used by the client so I can find
out if we
On 31.10.2011 11:23, Fumi.Iseki wrote:
> We are developing the system of real time animation on SL with Kinect.
>
> Please see
> http://www.nsl.tuis.ac.jp/xoops/modules/x_movie/x_movie_view.php?cid=2&lid=33
>
> Is this interesting?
Wow, great idea! :D
___
Hello,
I have to complain again. I know this is the dev list, but it's all bad
development, so I think it belongs here.
- Resetting all your preferences
That's pretty bad. Each time a new client comes you have to redo ALL your
changes. I'm pretty annoyed by that, I have done this many dozen t
Hello,
is there something like a combined change list for all the builds I can browse
through, not including messages like "merged down from ..."?
More like everything you would put into release notes.
Tillie
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Hello,
do 2.6.x builds have the enhanced body physics too or is this a feature of that
special beta, only?
Tillie
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Policies and (un)subscribe information available here:
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Please read the policies before
On 30.11.2010 18:00, Nyx Linden wrote:
> Depth of Field is a quick feature one of our devs developed while
> looking into anti-aliasing bugs. It didn't take a substantial amount of
> time away from bug-hunting, and should be useful for a variety of
> purposes (photography and machinima for star
On 16.09.2010 20:22, Bunny Halberd wrote:
> So, I have two questions - 1.) are crash dumps working correctly on
> the dev builds,
I crash 2 or 3 times a day too with the dev builds and only on rare occasions a
.dmp file with >0 bytes is written.
The crashes seem to be somewhat random, apparently
On 12.09.2010 15:29, Lance Corrimal wrote:
>> It's very irritating. I think we need to do something about it
>> (might we be able to force Atmospheric Shaders to 'on'? That
>> appears to suppress the problem).
> I think that might be a bad idea... as already discussed here, 90% of
> new resid
On 08.09.2010 16:50, Oz Linden (Scott Lawrence) wrote:
> The expectation is that the Development builds will be pretty stable.
Needs some polishment before that. The DEV builds crash every now and then,
with not much in the log and a created dump file of 0 bytes.
If you have an idea how I can g
On 06.09.2010 16:46, Ponzu wrote:
> OK, thanks. I am still curious, though. Is it somehow normal that the
> "latest" build fails to even completely launch? Is it my hardware or
> something? My settings?
Ponzu, it's DEV builds, they can do ANYTHING besides running. ^^
Tillie
_
On 05.09.2010 17:38, Ponzu wrote:
> Same kind of crash as 209029.
>> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/latest.html
On Windows I couldn't log in with the latest build, I had to revert back to
208921.
Tillie
_
Hello,
1. I can't get the advanced sky window into the World dropdown. Something like
this I thought should work:
but doesn't. Any ideas?
2. And is there a way to get the 'East Angle' slider into the bottom bar? That
would really help me for taking photos, as I don't n
On 14.04.2010 01:49, Philippe (Merov) Bossut wrote:
> Hi,
>
> Whohoo!
Btw. would it be possible to configure the installer that way that it doesnt
require admin login on windows?
I guess it's probably just the "install for all users" feature of the installer.
Tillie
__
On 14.04.2010 01:49, Philippe (Merov) Bossut wrote:
> Whohoo! Yes! We now have the parabuild automated build system running
> correctly on the 3 platforms and posting results to S3 successfully! The
> only thing that's missing to make ua perfectly happy is having the
> notification email working t
Hello,
anyone downloaded VC 2010 Express yet and tried to compile SL with it?
http://www.microsoft.com/express/Downloads/#2010-Visual-CPP
Tillie
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P
On 17.02.2010 21:25, Maggie Leber (sl: Maggie Darwin) wrote:
> On Wed, Feb 17, 2010 at 3:22 PM, Robert Martin wrote:
>> ive noticed that there is a link on the secondlife.com dashboard to
>> download sl 2.0 (with a target of http://secondlife.com/beta-viewer/)
>> is this a case of released to
On 08.02.2010 11:22, Robin Cornelius wrote:
> I'm very keen to know if anyone else is seeing grey textures that are
> talking longer/never loading WRT previous snowglobe versions or if
> anyone is seeing any unusal entries in the log/console due to
> textures. My part of SNOW-196 in theory if thin
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