Some DNS server operators are configuring servers to block clients that
make many identical requests as a method of dealing with DNS
amplification attacks. I wonder if any of this has affected SL viewers
with their silly penchant for requesting the IP address of a simulator
host twice a second
It's a CRONspiracy! Check that schedule!
Sorry about that. Paul is one of my heroes.
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Wow. In excess of fourteen megabits per second of texture loading
madness with greatly reduced rendering stalls. Didn't take long to fill
up and hit discard bias of 5.0. Yes, we see some brief render stalls
after that, but from a different cause, I think.
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