Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Kittin Ninetails
Solved! cmake is finding /usr/bin/python, but I run /opt/local/bin/python from MacPorts. I'm not sure what the right solution is. There's probably an env var I need to set. But with a little jiggering, I got it to compile and link! On Mon, Apr 23, 2018 at 11:30 AM, Kittin

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Kittin Ninetails
Nope...that doesn't work. :( I can install llbase 1.1.2, but it doesn't solve the error. On Mon, Apr 23, 2018 at 10:37 AM, Cinder Roxley wrote: > pip install llbase > > > On April 23, 2018 at 12:36:36 PM, Kittin Ninetails ( > kittin.nineta...@gmail.com) wrote: > &

Re: [opensource-dev] Mac Build - Where do I start?

2018-04-23 Thread Kittin Ninetails
nd. I hadn’t really tried to > build SLViewer in a while. I wish I had better news, but I couldn’t figure > out what was going on with it now either. Seems to have become a massively > over engineered and undocumented process developed for CI not individual > development, no doubt. Doe

[opensource-dev] Mac Build - Where do I start?

2018-04-19 Thread Kittin Ninetails
Wow, a lot has changed since I last pulled the Viewer source. And with the big warning on the wiki saying the instructions are out of date, I'm not sure where to start. If anyone has some quick & dirty notes for a command-line build, I'd appreciate them. My current questions are: - What vers