I heard that there is a project called MetalGL that aims to compile OpenGL
shaders using Metal... might make a port easier. Either way it would be
awesome to see an SL client written from the ground up in Swift running
Metal ... :D Maybe for SL 2 eh?
On Fri, Oct 30, 2015 at 6:43 PM, Oz Linden (Sco
get
rendered properly by my build, but I don't know if it's because of this code
revision or something else. I need to do further testing on that.
Thanks,
Gistya Eusebio
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- Gistya
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On Sept. 19, 2012, 8:26 a.m.,
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Review request for Viewer.
By Gistya Eusebio.
Description
In llvertexbuffer.cpp we call: delete mFence;
mFence is an instance of class LLGLSyncFence which is a sub-class of LLGLFence,
which is