Re: [opensource-dev] Mac OS X Metal support

2015-12-13 Thread Gistya Eusebio
I heard that there is a project called MetalGL that aims to compile OpenGL shaders using Metal... might make a port easier. Either way it would be awesome to see an SL client written from the ground up in Swift running Metal ... :D Maybe for SL 2 eh? On Fri, Oct 30, 2015 at 6:43 PM, Oz Linden (Sco

Re: [opensource-dev] Review Request: patch potential memory leak in llgl.h

2012-09-20 Thread Gistya Eusebio
get rendered properly by my build, but I don't know if it's because of this code revision or something else. I need to do further testing on that. Thanks, Gistya Eusebio ___ Policies and (un)subscribe information available here: http://wiki.seco

Re: [opensource-dev] Review Request: patch potential memory leak in llgl.h

2012-09-20 Thread Gistya Eusebio
machine. - Gistya --- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/603/#review1265 --- On Sept. 19, 2012, 8:26 a.m.,

[opensource-dev] Review Request: patch potential memory leak in llgl.h

2012-09-19 Thread gistya eusebio
This is an automatically generated e-mail. To reply, visit:http://codereview.secondlife.com/r/603/ Review request for Viewer. By Gistya Eusebio. Description In llvertexbuffer.cpp we call: delete mFence; mFence is an instance of class LLGLSyncFence which is a sub-class of LLGLFence, which is