In the blog post we find the acronym NPC
http://en.wikipedia.org/wiki/Non-player_character
I'd prefer here NPO, non playable object 8); in the video I expected to see
clones of Lorca Linden !!
Is there going to be future developments?
GCI
- Original Message -
From: "Jonathan Welch"
>- Original Message -
>From: Dahlia Trimble
>Sent: Monday, October 24, 2011 4:08 AM
>Subject: Re: [opensource-dev] An Idea
>1) open map
>2) zoom out all the way
>3) double click somewhere
>works for me :)
:))) For me too!!!
GCI
___
Policies an
Under Windows Vista and with Viewer SL 3.2.0 (243350) I have the same issue.
Note that for "ABOUT SECOND LIFE" window the scroll works as usual
GCI
- Original Message -
From: Mike Chase
Sent: Wednesday, October 19, 2011 4:34 PM
Subject: Re: [opensource-dev] Viewer UI mode merge
No problem for me ; I used the setup from
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/223988/arch/CYGWIN/installer/Second_Life_2-6-1-223988_Development_Setup.exe
GCI
- Original Message -
From: Erin Mallory
To: opensource-dev@lis
Tested under Windows Vista
STORM-236: OK and appreciated
STORM-348: OK
STORM-373: OK
STORM-643: OK and keep both standard and embedded Minimap since, sometimes, we
need a "large"(sic) Minimap and the embedded cannot be resized
STORM-843: OK
STORM-845: OK
Viewer crash during the quit execution
GC
I wrote
>>> but you could do the same for Advanced Debug Settings
I'm bad there :((
Advanced Debug Settings works fine
GCI___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the polici
STORM-2 Managed User Interface
I've tested this interesting feature:
Are not managed:
- Button Speak (Enabled or not)
- Edit window (saved open for Build, but not open when Build loaded)
- Advanced Rendering Types and Rendering Features states (I often uncheck
several items during build)
Featur
- Original Message -
From: "Opensource Obscure"
To: "OpenSource Mailing List"
Sent: Friday, December 24, 2010 12:17 PM
Subject: [opensource-dev] STORM-797 and other ideas about Landmarks&SLURLS
(was "Daily Scrum Summary - dec. 23")
> What I was thinking about was a new, different way
Featuring avatars with limited activities, Intel had this result:
http://www.open-simulator.com/2010/06/21/sciencesim-demos-1000-avatars-on-a-sim/
GCI
- Original Message -
From: "Dmitriy Kazimirov"
To:
Sent: Thursday, November 18, 2010 2:32 PM
Subject: Re: [opensource-dev] SL Browsifi
wrog?? :)))
Note that one server can accept up to 40 avatars
and the avatars on a browser have reduced functionnalities eg no build
GCI
- Original Message -
From: "Stickman"
[...] then that puts the "maximum and minimum" count of LL server farm at
(3750 + 938) 4688 servers maximum an
It was a JIRA from Samia Bechir https://jira.secondlife.com/browse/VWR-22940
dated from September 10
You can vote for it
GCI
- Original Message -
From: WolfPup Lowenhar
To: OpenSource Mailing List
Sent: Friday, October 15, 2010 2:58 AM
Subject: [opensource-dev] O.O Display
>> The keystroke, by the way, appears to be Control Shift T, not Control Alt
>> T, on my XP system running the Development Viewer.
Note : there are 2 keystrokes : Ctrl - T = the XUI PREVIEW TOOL and Ctrl -
Shift - T = TEST FLOATER (under SL 2.1.1 (207998))
GCI
___
diverged over a year
>ago.
From: "Altair Sythos Memo"
To: "Garmin Kawaguichi"
Sent: Monday, September 13, 2010 8:44 PM
> mono script are server side compiled, i think all these are inside
> internal LL branch___
Policies
Is it the last last source code?
I say that after reading :
https://bitbucket.org/lindenlab/viewer-development/src/tip/indra/lscript/lscript_library/lscript_library.cpp
where llClearPrimMedia is the last function. Where are :
llSetLinkPrimitiveParamsFast, llGetLinkPrimitiveParams, llLinkParticle
I suppose Dzonatas is taking a holiday and somebody is using her computer!
GCI
- Original Message -
From: "Dzonatas Sol"
To:
Sent: Friday, August 06, 2010 11:28 PM
Subject: [opensource-dev] Fixing the Assets
> Here is the proposal, as a routine. The written logical explanation in
>
I suppose that's just because the LSO code has changed and there are
thousands objects no modify having the creator out of SL : not possible to
compile the script(s)
GCI
- Original Message -
From: "Obsidian Kindragon"
To:
Sent: Sunday, March 07, 2010 3:39 PM
Subject: [opensource-dev]
ning any time soon.
GCI
- Original Message -
From: Morgaine
To: Garmin Kawaguichi
Cc: Matt White ; opensource-dev@lists.secondlife.com
Sent: Saturday, March 06, 2010 9:49 PM
Subject: Re: [opensource-dev] Script Memory Limits UI
You have to be joking. (Or rathe
Oh! And read the Kelly's comments in
https://blogs.secondlife.com/community/technology/blog/2010/03/05/server-138-beta-now-open
:
"Right now there is no way to change how much memory a mono script uses, and it
is true that at any given point it probably uses less than 64k, by some amount.
How
Try with this mailing list, it's more approriate!
https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta
GCI
- Original Message -
From: "Matt White"
To:
Sent: Saturday, March 06, 2010 5:21 PM
Subject: [opensource-dev] Script Memory Limits UI
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