On Sun, Jul 24, 2011 at 11:48 AM, Boroondas Gupte
wrote:
> The release notes page for each version usually has links to corresponding
> downloads. All release notes pages should all be in category Release Notes.
> The link to 2.7.4 can also still be found on Supported Viewers > SL Viewer
> Downlo
Hello!
Does anyone know if there's a place where the older viewer are
archived and still available for download?
I searched the Wiki and found this:
http://wiki.secondlife.com/wiki/Old_Viewer_versions ...but it stops
around 2.2. I'm looking for something in the 2.7 line that's older
than 2.7.5.
On Wed, Dec 29, 2010 at 10:46 AM, Trilo Byte wrote:
> It's not you, it's been happening to others. A lot.
It's really confusing the heck out of newbies. I've gotten to the
point where I have to explain to people how to turn off Display Names
a few times an hour. (Ctrl-P -> General -> Uncheck "V
Hey Everyone -
The recent builds of 2.5 have been leaking memory so bad on my machine
that it renders the viewer unusable after an hour or so. I'll start
the session at 600MB of RAM, and it'll balloon up to over 1GB before
the viewer gets so slow that I have to relog. (Framerates drop over
time to
On Sat, Dec 4, 2010 at 12:29 AM, wrote:
> one of the reasons i asked the question is that the "remote" idea here is
> not real clear.
No one on this list can answer that question... it's certainly not
about viewer development. This is a question for whatever became of
the G-Team (governance tea
On Fri, Dec 3, 2010 at 11:24 PM, wrote:
> Hey, an in-world club employee (security) i have worked with would like to
> know if there is some way to be able to pick up local text chat without
> moving the avi closer to the chat source, like the way you can cfg the
> viewer to hear voice chat from
Hey Guys -
So, when I got home from work I grabbed whatever the current Snowstorm
build at the time is to use for the evening. (Build 215642 today.)
Shortly after logging in I see that a new version of SL has been
downloaded and will be installed on the next restart... thought that
was weird since
On Mon, Nov 22, 2010 at 12:35 AM, Anya Kanevsky
wrote:
> There's a jira for it: https://jira.secondlife.com/browse/VWR-23921?
Thanks Anya, I figured there was, which is why I didn't post anything
here. (This weekend was just really busy and I haven't had time to go
searching.)
I'll add my inform
On Sun, Nov 21, 2010 at 8:55 PM, Trilo Byte wrote:
> Name Tags have been broken in the last few builds for the Mac client. Last
> good build for users with nVidia graphics was 215139, for ATI users it's been
> broken for weeks (forcing users to choose between broken Name Tags and broken
> Anti
On Sun, Nov 7, 2010 at 4:21 PM, Ricky wrote:
> And to a simplified logon process using OpenID or other tools.
Oh yeah, how could I forget about that? :)
As someone that runs a web service that's SL-centric, if LL were to
open up an auth system like Twitter uses for third party website
authentica
On Sun, Nov 7, 2010 at 3:12 PM, SuezanneC Baskerville
wrote:
> What is the point of display names?
Rough guess - the ability to change your user name has been a
requested feature for a long time. (ie, when you get partnered to
someone, being able to take your partner's name, etc)
> How do displ
On Mon, Sep 27, 2010 at 3:28 PM, Ron Festa wrote:
> As a User, I would like the ability to apply a Linden supplied texture or
> Prim Type flag to turn a prim into Linden Water (such as a cube). This would
> allow residents to use Linden Water on multiple ground heights on land and
> in skyboxes.
Good Afternoon!
I have gotten into the habit of grabbing whatever is the most recent
dev build each day when I get ready to log in and using it for as long
as I can. (I like finding bugs!)
There's been a recent stability issue that's been introduced in the
last two weeks or so (maybe longer, I'm
On Sun, Sep 12, 2010 at 8:22 AM, Oz Linden (Scott Lawrence)
wrote:
> It's very irritating. I think we need to do something about it (might
> we be able to force Atmospheric Shaders to 'on'? That appears to
> suppress the problem).
Horrible idea -- turning those off is one of your first lines
On Sat, Sep 11, 2010 at 7:03 AM, Tateru Nino wrote:
> When you read various responses to "Hey, have any of you tried this
> Second Life thing?" there's usually quite a number of responses from
> people who did and gave up. Hardly any of them mention the UI as the
> problem that they had with it.
On Mon, Aug 23, 2010 at 3:06 PM, Martin Spernau wrote:
> Isn't that much like in photography, where you have different kinds of
> 'automatic' (shutter speed vc aperture auto) ... and depending on your
> creatice needs the one is betzer than the other and vice versa
> Maybe the 'optimize for high
On Thu, Aug 5, 2010 at 10:12 AM, Dzonatas Sol wrote:
> As a kid, I loved playing go fish, and then gin, and then gin rummy, and
> rummy, and then rummykub. =)
Am I accidently filtering part of this list? This is not the first
message I've gotten that seems completely out of context...
- Bunny
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