Hi!
Regarding FreeBSD..
You will not get this to work on FreeBSD without an absolute buttload of
work.. For starters, autobuild would not recognize FreeBSD as a valid
platform, you would need to hack it to support FreeBSD (or write your
own build system).
Many things would also be missing a
Hello!
I was watching a friend play Second Life and thought it looked cool
(I'm really into MUCKs, so VR is a cool topic in general) so I decided
I'd try to compile it on FreeBSD, my desktop OS.
I decided to try compiling it on Ubuntu first, to examine the build
process. However, I encountered an
On 2/6/2020 6:05, Nicky D. wrote:
> The main reason why this happened is LL not wanting to have their own
> Linux viewer depend on many 3Ps but rather use as much standalone
> that you can find on a Linux system. That led to either snap, flatpak or
> AppImage.
I'm certainly interested in what yo
On Thu, 6 Feb 2020 12:05:17 +0100, Nicky D. wrote:
> I know. I already looked at it for Firestorm. But LL won't let you
> contribute this as we know due to their CA standards.
I see... I was apparently mistaken by the 'vs' term in the subject
of your message, and by the fact your viewer-linux sou
On Thu, Feb 6, 2020 at 11:45 AM Henri Beauchamp wrote:
> On Tue, 4 Feb 2020 22:28:53 +0100, Nicky D. wrote:
>
> > it has been a while since LL released their last Linux capable viewer. To
> > get things started
> > again I brought 6.3.6 up to Linux support:
> > https://bitbucket.org/NickyD/viewer
On Tue, 4 Feb 2020 22:28:53 +0100, Nicky D. wrote:
> it has been a while since LL released their last Linux capable viewer. To
> get things started
> again I brought 6.3.6 up to Linux support:
> https://bitbucket.org/NickyD/viewer-linux
> https://bitbucket.org/NickyD/viewer-flatpak (for the flat