Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-01 Thread Geir Nøklebye
Oz Linden said: > If you've got a fix, we'd love to see it. There is no quick fix except rewriting the renderer to use the NSOpenGLProfileVersion3_2Core profile or even Metal (which would also be a first step to also run on iOS). In Kokua we have managed to delay the crash from happening withi

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-01 Thread Geir Nøklebye
Whirly Fizzle said: > Switching over to using the Nvidia web drivers fixes the frequent crashing > but some systems suffer poorer viewer performance with the Nvidia web drivers. You can use the so called NVIDIA web driver as it gives the current viewer code access to the direct hardware address

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-01 Thread Geir Nøklebye
Cinder said > It's not a viewer bug, it?s an issue with Apple's Nvidia driver. (also note, > that it doesn?t happen with Radeon or Nvidia?s own driver, just Apple?s and > happens to hundreds upon hundreds of games available on Steam.) Apple Software Engineering has acknowledged that such crashe

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-01 Thread Geir Nøklebye
Dahlia Trimble said: > It's probably considered bad practice for code to use an ARB extension > without first checking to see if it's available. All the viewers already detect and log this, and you will find it at asa log entry like: 2017-02-01T08:08:30Z INFO: #RenderInitinitExtensions: Could

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-01 Thread Whirly Fizzle
As Cinder said, that crash appears to be caused by a problem with the Apple Nvidia drivers shipped with El Capitan & Sierra. Switching over to using the Nvidia web drivers fixes the frequent crashing but some systems suffer poorer viewer performance with the Nvidia web drivers. The LL bug repo

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-01 Thread Oz Linden (Scott Lawrence)
On 2017-02-01 15:24 , Geir Nøklebye wrote: When will be see the crash in the occlusion code being fixed due to the fact that GL_ARB_occlusion_query2 is not available in the OpenGL Legacy Profile the renderer currently is forced to when the viewer is running on macOS 10.11 or higher? If you've

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-01 Thread Cinder Roxley
On February 1, 2017 at 2:24:56 PM, Geir Nøklebye (geir.nokle...@dayturn.com ) wrote: Cinder said >For what it?s worth, Apple did warn developers to stop using it and switch to >Cocoa?s crypto frameworks or ship their own. …and that is the core of the state

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-01 Thread Dahlia Trimble
It's probably considered bad practice for code to use an ARB extension without first checking to see if it's available. On Wed, Feb 1, 2017 at 12:24 PM, Geir Nøklebye wrote: > Cinder said > > >For what it?s worth, Apple did warn developers to stop using it and > switch to Cocoa?s crypto framewor

Re: [opensource-dev] Mac viewer and Apple maintained opensource libraries

2017-02-01 Thread Geir Nøklebye
Cinder said >For what it?s worth, Apple did warn developers to stop using it and switch to >Cocoa?s crypto frameworks or ship their own. …and that is the core of the state of the macOS version of the viewer(s). Deprecated code all over. When will be see the crash in the occlusion code being