> Autobuild is installed into Python27/scripts -- can this be moved out
> of that package's tree?
>
> No, that's where Python wants it.
>
Just for fun I moved the Scripts directory out from under where python
is installed, adjusted my path accordingly, and was able to configure
and compile just fi
Ok, well, I'll be sad to see lscript go, I had some good times there, but
it makes sense.
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On 2/7/2015 8:09 PM, Argent Stonecutter wrote:
> Doesn't the script editor use it for syntax coloring? Or has it
> dropped back to using a more simplistic algorithm?
The highlight info is now supplied by
app_settings/keywords_lsl_default.xml, with updates downloaded from the
server as needed. So
On February 7, 2015 at 6:09:54 PM, Argent Stonecutter (secret.arg...@gmail.com)
wrote:
On 2015-02-07, at 16:24, Cinder Roxley wrote:
> On February 7, 2015 at 3:13:31 PM, Oz Linden (Scott Lawrence)
> (o...@lindenlab.com) wrote:
>> On 2015-02-06 16:12 , Cinder Roxley wrote:
>>> It would simply
On 2015-02-07, at 16:24, Cinder Roxley wrote:
> On February 7, 2015 at 3:13:31 PM, Oz Linden (Scott Lawrence)
> (o...@lindenlab.com) wrote:
>> On 2015-02-06 16:12 , Cinder Roxley wrote:
>>> It would simply things greatly to remove lscript from the viewer
>>> completely, thereby removing the depe
On 2015-02-04 11:27 , Nicky Perian wrote:
Yes, I am being persistent and I will not let it drop til I get a
definitive answer from Linden Lab.
Ok - if any of the following sounds harsh, it's not meant to be, and it
should not be taken as critical of anyone - it's written this way so
that it
On 2015-02-05 08:39 , Jonathan Welch wrote:
A few more configuration notes/issues:
Autobuild is installed into Python27/scripts -- can this be moved out
of that package's tree?
No, that's where Python wants it.
Autobuild is being fetched from Oz's bitbucket repository -- this
should be moved t
On 2015-02-07 02:37 , holydoughnuts wrote:
Is there any plan in the works to send RenderAutoMuteRenderWeightLimit
back to the server, and make stats available to users somehow thru the
viewer or LSL? That would take a lot of guesswork out of when to stop
adding junk to one's avatar.
Yes.
Tha
On 2015-02-07 14:24 , Cinder Roxley wrote:
The change would be transparent for the user other than saving them a
small amount of space on their hard drive. I have no idea what the
final size of lscript is when compiled, but it’s basically all dead
and broken code and has been for several years
On February 7, 2015 at 3:13:31 PM, Oz Linden (Scott Lawrence)
(o...@lindenlab.com) wrote:
On 2015-02-06 16:12 , Cinder Roxley wrote:
It would simply things greatly to remove lscript from the viewer completely,
thereby removing the dependency on flex/bison for building. lscript is unused
other t
On 2015-02-06 16:12 , Cinder Roxley wrote:
It would simply things greatly to remove lscript from the viewer
completely, thereby removing the dependency on flex/bison for
building. lscript is unused other than a few const values. Several
tpvs have dropped lscript from the build. (I’ve personall
Is this going to need a library rebuild to correct?
Adding /LTCG seems to make the build slower.
Is there another solution?
33> Message template SHA_1 has not changed.
33> jpeglib.lib(jerror.obj) : MSIL .netmodule or module compiled with /GL
found; restarting link with /LTCG; add /LTCG to the li
Is there any plan in the works to send RenderAutoMuteRenderWeightLimit
back to the server, and make stats available to users somehow thru the
viewer or LSL? That would take a lot of guesswork out of when to stop
adding junk to one's avatar.
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