I worked around it for now:
-#include "fmod.hpp"
-#include "fmod_errors.h"
+#include "fmodex\fmod.hpp"
+#include "fmodex\fmod_errors.h"
On 3/24/2014 5:02 PM, Lance Corrimal wrote:
> Am Montag 24 März 2014, 22:06:36 schrieb Lance Corrimal:
>> Hi,
>>
>> got it, thanks!
>>
>> Cheers
>> LC
>>
>
> ...d
Am Montag 24 März 2014, 22:06:36 schrieb Lance Corrimal:
> Hi,
>
> got it, thanks!
>
> Cheers
> LC
>
...does the latest v-d source (today's set of commits) build for anyone?
I get this:
[ 751s] [ 32%] Building CXX object
llaudio/CMakeFiles/llaudio.dir/llaudioengine_fmodex.cpp.o
[ 753s] /ho
Hi,
got it, thanks!
Cheers
LC
Am Montag 24 März 2014, 13:59:48 schrieb Nicky Perian:
> https://wiki.secondlife.com/wiki/Viewer_2_Microsoft_Windows_Builds
>
> See configuration switches.
> Jonathan Yap developed a procedure to build from the FMOD Ex SDK downloaded
> to you system. Similar to t
https://wiki.secondlife.com/wiki/Viewer_2_Microsoft_Windows_Builds
See configuration switches.
Jonathan Yap developed a procedure to build from the FMOD Ex SDK downloaded to
you system. Similar to the v1 procedure.
https://bitbucket.org/kokua/3p-fmodex-d
This is a fork of Drake Arconis repo.
Hi,
where do i look for 3p-fmodex?
cheers,
LC
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