Thank you for the URL. It seems interesting, but quite difficult to use :).
From what I see, keyboard, mouse and trackpad seem to still be easier to use.
Le 25 juin 2013 à 16:51, "Inara Pey" a écrit :
> See:
>
> http://community.secondlife.com/t5/Featured-News/Reaching-into-Second-Life-with-
I know of a MOCAP setup that used to sit in a closet at LL from the
way-back-when days, is that the controller you're talking about?
I was under the impression that it would have permitted live animations,
but my memory is not as awesome as it never was so I could be completely
full of it.
--GC
See:
http://community.secondlife.com/t5/Featured-News/Reaching-into-Second-Life-with-Leap-Motion/ba-p/1861205
- Original Message -
From: Laurent Bechir
Sent: 06/25/13 02:20 PM
To: Opensource Development List
Subject: [opensource-dev] Leapmotion and Second Life
Hello, I'm curious to know
i would think that if it sends standard keystrokes it should work as well
as any version of this tech. Im not sure if the hooks are still in place
but there was at one time baked in support for a 3d controller in the
client code.
On Tue, Jun 25, 2013 at 9:20 AM, Laurent Bechir
wrote:
> Hello,
>
Hello,
I'm curious to know from a developer point of view if this technology can be
used in Second Life ?
https://www.leapmotion.com
Thank you
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