Re: [opensource-dev] Leapmotion and Second Life

2013-06-25 Thread Laurent Bechir
Thank you for the URL. It seems interesting, but quite difficult to use :). From what I see, keyboard, mouse and trackpad seem to still be easier to use. Le 25 juin 2013 à 16:51, "Inara Pey" a écrit : > See: > > http://community.secondlife.com/t5/Featured-News/Reaching-into-Second-Life-with-

Re: [opensource-dev] Leapmotion and Second Life

2013-06-25 Thread glen
I know of a MOCAP setup that used to sit in a closet at LL from the way-back-when days, is that the controller you're talking about? I was under the impression that it would have permitted live animations, but my memory is not as awesome as it never was so I could be completely full of it. --GC

Re: [opensource-dev] Leapmotion and Second Life

2013-06-25 Thread Inara Pey
See: http://community.secondlife.com/t5/Featured-News/Reaching-into-Second-Life-with-Leap-Motion/ba-p/1861205 - Original Message - From: Laurent Bechir Sent: 06/25/13 02:20 PM To: Opensource Development List Subject: [opensource-dev] Leapmotion and Second Life Hello, I'm curious to know

Re: [opensource-dev] Leapmotion and Second Life

2013-06-25 Thread Robert Martin
i would think that if it sends standard keystrokes it should work as well as any version of this tech. Im not sure if the hooks are still in place but there was at one time baked in support for a 3d controller in the client code. On Tue, Jun 25, 2013 at 9:20 AM, Laurent Bechir wrote: > Hello, >

[opensource-dev] Leapmotion and Second Life

2013-06-25 Thread Laurent Bechir
Hello, I'm curious to know from a developer point of view if this technology can be used in Second Life ? https://www.leapmotion.com Thank you ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Pl