Re: [opensource-dev] Serious regression in SSB-enabled regions

2013-03-01 Thread Marine Kelley
What Henri said. Avatar height offset is a variable that currently changes OFTEN, that's even the reason why it was added as a RLV command, so that it could be changed automatically without annoying the user too much. If this is now a shape slider, and viewer devs like me have to deal with accordi

Re: [opensource-dev] Serious regression in SSB-enabled regions

2013-03-01 Thread Stickman
On Fri, Mar 1, 2013 at 1:20 PM, Nyx Linden wrote: > https://bitbucket.org/lindenlab/sunshine-external/commits/108ae1ed56ea38426df239ef3247f57fb63d0806 > > Added a new parameter to shapes to replace the viewer-side height offset. > Since it is stored in a wearable, the new back end can read and use

Re: [opensource-dev] Serious regression in SSB-enabled regions

2013-03-01 Thread Henri Beauchamp
On Fri, 1 Mar 2013 16:20:10 -0500, Nyx Linden wrote: > https://bitbucket.org/lindenlab/sunshine-external/commits/108ae1ed56ea38426df239ef3247f57fb63d0806 > > Added a new parameter to shapes to replace the viewer-side height offset. > Since it is stored in a wearable, the new back end can read and

Re: [opensource-dev] Serious regression in SSB-enabled regions

2013-03-01 Thread Darien Caldwell
I see. This is a little different since it's a direct Avatar Shape Slider (unless I misunderstand), and isn't just a new type of Wearable, but I see the parallels. Thanks for the clarifications, they are much appreciated. - Dari On Fri, Mar 1, 2013 at 1:59 PM, Nyx Linden wrote:

Re: [opensource-dev] Serious regression in SSB-enabled regions

2013-03-01 Thread Nyx Linden
SSB does all appearance generation as a centralized service - meaning your avatar's visual parameters, height, and baked textures are served without needing the viewer to have downloaded and decoded the wearables. That's why I'm starting to refer to it as server side appearance, not server side

Re: [opensource-dev] Serious regression in SSB-enabled regions

2013-03-01 Thread Darien Caldwell
Well, This is an interesting development. I only understood SSB to be handling the baking of textures. But it's centralizing the avatar's shape too? Or why does a change in height need to be routed through the back-end? Adding a new slider to the Avatar appearance is kind of unprecedented. Will LL

Re: [opensource-dev] Serious regression in SSB-enabled regions

2013-03-01 Thread Nyx Linden
https://bitbucket.org/lindenlab/sunshine-external/commits/108ae1ed56ea38426df239ef3247f57fb63d0806 Added a new parameter to shapes to replace the viewer-side height offset. Since it is stored in a wearable, the new back end can read and use the value. Will send an email to third party devs later t

Re: [opensource-dev] DirectX SDK update: should we use it ?

2013-03-01 Thread Latif Khalifa
No, Singularity is compiled with VS2010. Upgrading compiler version is PITA because it means that some (most?) prebuild libraries would need recompiling too. It's probably safe to ignore this warning as the viewer doesn't use D3D at all, and only functions used from DirectX are, as Liny pointed ou

Re: [opensource-dev] DirectX SDK update: should we use it ?

2013-03-01 Thread Niran
"Here, I bet the viewer won't compile under VS2012" Singularity is compiled with VS2012 if i remember correct 2013/3/1 Henri Beauchamp > On Fri, 1 Mar 2013 08:54:00 -0800, Darien Caldwell wrote: > > > This is being offered to all Windows 7 Users, not just developers. > Reading > > deeper here:

Re: [opensource-dev] DirectX SDK update: should we use it ?

2013-03-01 Thread Henri Beauchamp
On Fri, 1 Mar 2013 08:54:00 -0800, Darien Caldwell wrote: > This is being offered to all Windows 7 Users, not just developers. Reading > deeper here: > > http://msdn.microsoft.com/library/windows/apps/jj863687.aspx > > It's mostly backporting new features from Windows 8 to Windows 7. That's > wh

Re: [opensource-dev] DirectX SDK update: should we use it ?

2013-03-01 Thread Liny Odell
On Fri, Mar 1, 2013 at 8:54 AM, Darien Caldwell wrote: > This is being offered to all Windows 7 Users, not just developers. Reading > deeper here: > > http://msdn.microsoft.com/library/windows/apps/jj863687.aspx > > It's mostly backporting new features from Windows 8 to Windows 7. That's why > the

Re: [opensource-dev] DirectX SDK update: should we use it ?

2013-03-01 Thread Darien Caldwell
This is being offered to all Windows 7 Users, not just developers. Reading deeper here: http://msdn.microsoft.com/library/windows/apps/jj863687.aspx It's mostly backporting new features from Windows 8 to Windows 7. That's why they say you'll need the newer SDK, to take advantage of those new feat