Re: [opensource-dev] Found long-standing prim rotation bug: BUG-885

2012-11-25 Thread Lance Corrimal
Verified - Now I'm sticking the patch in a test build to see if it breaks other stuff. Do you have CA on file? bye, LC Am Sonntag, 25. November 2012, 23:26:53 schrieb Ricky: > Yep - so sneaky it's not been noticed for years. I think it's because > no-one actually uses that part of the editors

Re: [opensource-dev] Found long-standing prim rotation bug: BUG-885

2012-11-25 Thread Ricky
Yep - so sneaky it's not been noticed for years. I think it's because no-one actually uses that part of the editors functionality! Leaves me wondering about when the snap functionality was introduced... The repository doesn't go back that far! :) On Sunday, November 25, 2012, Darien Caldwell wro

Re: [opensource-dev] Found long-standing prim rotation bug: BUG-885

2012-11-25 Thread Darien Caldwell
Ahh, I see what you mean. it's acting as if the hidden snap ring is still present. A sneaky bug. :) On Sun, Nov 25, 2012 at 10:13 PM, Ricky wrote: > For a missing hyphen... :) I meant edge-on. > > Here's how to reproduce the issue: > Rez a cube > Verify that Snap is disabled > Orient camera t

Re: [opensource-dev] Found long-standing prim rotation bug: BUG-885

2012-11-25 Thread Ricky
For a missing hyphen... :) I meant edge-on. Here's how to reproduce the issue: Rez a cube Verify that Snap is disabled Orient camera to directly face one of the prim faces Select rotate mode or hold the correct modifier key(s) Using the mouse drag on the rotate circle that is most like a line - a

[opensource-dev] Found long-standing prim rotation bug: BUG-885

2012-11-25 Thread Ricky
Just reported BUG-885 , "Edge-on prim rotation snaps when snap is disabled" Patch attached. Looks like this bug has been in place for a very long time - dates back to revision 0 of the code repository, committed by James Cook (James Linden). I've been