Don't worry Carlo, I know better than to try to tell an engineer how to do
her/his job ;)
So, if pipelining is implemented and it works, what other bottlenecks are
there that make multiple connections work so well?
On Thu, Aug 2, 2012 at 10:14 AM, Carlo Wood wrote:
> On Thu, 2 Aug 2012 02:01:4
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 8/2/2012 9:57 AM, Carlo Wood wrote:> Kadah,
> Please note that I cannot read your posts. They have no clear text
> in them, and exist only of a Microsoft(tm) company specific
> attachment.
>
> You might want to fix this.
I haven't used a MS emai
On Thu, 2 Aug 2012 02:01:45 -0700
Dahlia Trimble wrote:
> I can't help but think something is wrong here. A single TCP/IP link
> is more than capable of saturating available network bandwidth with
> efficient transfers of large volumes of data provided the end-points
> can produce and consume qu
Kadah's emails are signed with an ascii-armored pgp key (not microsoft). You
can ignore the munged gobledy-gook key and find his messages somewhere in the
middle. :)
Sent from my android device.
-Original Message-
From: Carlo Wood
To: opensource-dev@lists.secondlife.com
Sent: Thu, 02
On Tue, 31 Jul 2012 19:03:09 -0700
Kadah wrote:
Kadah,
Please note that I cannot read your posts. They have no clear text
in them, and exist only of a Microsoft(tm) company specific attachment.
You might want to fix this.
--
Carlo Wood
___
Policies
Wow. In excess of fourteen megabits per second of texture loading
madness with greatly reduced rendering stalls. Didn't take long to fill
up and hit discard bias of 5.0. Yes, we see some brief render stalls
after that, but from a different cause, I think.
_
I can't help but think something is wrong here. A single TCP/IP link is
more than capable of saturating available network bandwidth with efficient
transfers of large volumes of data provided the end-points can produce and
consume quickly enough.
It seems part of the problem may in the request/res