Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Tateru Nino
I think it would make more sense than overloading an existing item type - but that's a server-side mechanics issue. The important thing would seem to be how to keep the current existant AO user-experience at the viewer. But that would (yes) have to be kept in lockstep with the grid side of the equ

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Adeon Writer
Wouldn't a new inventory item type make most sense? That way it could be put in with any outfit folder or packaged with sold avatars. On Apr 12, 2012, at 10:42 PM, Tateru Nino wrote: > > > On 13/04/2012 11:30 AM, Argent Stonecutter wrote: >> The overhead of a conservative scripted AO is prett

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Tateru Nino
On 13/04/2012 11:30 AM, Argent Stonecutter wrote: > The overhead of a conservative scripted AO is pretty low, and the ability to > switch AOs by wearing an asset (attaching the AO HUD) means that I can have > appropriate AOs for each of my avatars and outfits without having to tweak my > clien

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Argent Stonecutter
The overhead of a conservative scripted AO is pretty low, and the ability to switch AOs by wearing an asset (attaching the AO HUD) means that I can have appropriate AOs for each of my avatars and outfits without having to tweak my client settings each time I jump from kangaroo to grasshopper to

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread glen
On Thu, 2012-04-12 at 14:09 -0700, Ann Otoole wrote: > Thankfully the previously bad aos are not so bad now. If a client side > AO cannot perform what Oracul and/or Vista AOs do then it is a total > waste of time to bother with the client side code. In order to do > client side AOs requires AO expe

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Ann Otoole
Thankfully the previously bad aos are not so bad now. If a client side AO cannot perform what Oracul and/or Vista AOs do then it is a total waste of time to bother with the client side code. In order to do client side AOs requires AO expertise. Period. Don't even bother if you don't have it. Bec

[opensource-dev] C++ help

2012-04-12 Thread Nicky Perian
        In llfloaterabout.cpp(256)         info["HOSTNAME"] = gAgent.getRegion()->getHost().getHostName();         Produces the simualtor names Second Life and OpenSim         On merge of v-d 3.3.2 to kokua I found an avatar rendering issue isolated to new instructions in         pipeline.cpp.

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Cinder Roxley
On 4/12/2012 9:01 AM, Tateru Nino wrote: On 13/04/2012 12:32 AM, Oz Linden (Scott Lawrence) wrote: The point of my question was twofold: * To understand what existing in-viewer AOs were doing so as to understand any possible compatibility issues * To discover use cases and what problems

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Lance Corrimal
> * To discover use cases and what problems in-viewer AOs were created > to solve Until recently the AO hud of one particular famous AO vendor used up a whopping 4.5 MEGABYTES of script memory. FCOL i can run a MAIL SERVER in that much. bye, LC __

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Tateru Nino
On 13/04/2012 12:32 AM, Oz Linden (Scott Lawrence) wrote: > On 2012-04-10 19:01 , Henri Beauchamp wrote: >> On Tue, 10 Apr 2012 09:01:24 -0400, Oz Linden (Scott Lawrence) wrote: >> >>> I'd like to get a tutorial on how the AOs built into viewers work - what >>> inputs do they use, and how do the

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-12 Thread Oz Linden (Scott Lawrence)
On 2012-04-10 19:01 , Henri Beauchamp wrote: On Tue, 10 Apr 2012 09:01:24 -0400, Oz Linden (Scott Lawrence) wrote: I'd like to get a tutorial on how the AOs built into viewers work - what inputs do they use, and how do they set the animations they set. Would someone who's got deep know-how on

Re: [opensource-dev] compiling problem

2012-04-12 Thread Oz Linden (Scott Lawrence)
On 2012-04-08 15:26 , moonbots...@centurylink.net wrote: > can anyone tell me where I went wrong? > thanks > > MB > > CMake Error at cmake/Prebuilt.cmake:48 (message): >Failed to download or unpack prebuilt 'ogg-vorbis'. Process returned 1. > Call Stack (most recent call first): >cmake/Aud