Apologies in advance for my stupid question. Say I want to create a human
NPC, the way am understanding the new pathfinding functions is that the we
cannot create an NPC bot as easily as in opensim.
Are we supposed to create a mesh avatar and then animate the mesh (am not
sure this is even doable g
Wouldn't it be better if the "types" for the diffferent Walkable
coeficients were bitmasks instead of just A, B , C, D? Or perhaps even just
an editable list of IDs (integers values) and the associated weights for
each integer
On Fri, Feb 17, 2012 at 3:23 PM, Jonathan Welch wrote:
> In case you
In case you did not see the announcement yesterday here it is:
http://community.secondlife.com/t5/Featured-News/Take-a-Sneak-Peek-at-the-Pathfinding-Experiments-Being-Conducted/ba-p/1386511
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