Re: [opensource-dev] User input solicited picking a number...

2011-11-28 Thread Sophira Crystal
On Mon, Nov 28, 2011 at 10:42 PM, Tigro Spottystripes wrote: > Why does it need to be hardcoded instead of being a setting? According to the original post, because "the additional testing complexity of having variables is not worth the flexibility". (I kind of wish it was a setting too, but appa

Re: [opensource-dev] User input solicited picking a number...

2011-11-28 Thread Tigro Spottystripes
Why does it need to be hardcoded instead of being a setting? On Mon, Nov 21, 2011 at 2:26 PM, Oz Linden (Scott Lawrence) < o...@lindenlab.com> wrote: > On 2011-11-18 9:27, Oz Linden (Scott Lawrence) wrote: > > > The current test implementation has a pair of debug variables for > controlling the

[opensource-dev] Latest commits break the deferred engine and alpha textures ?

2011-11-28 Thread Marine Kelley
Hello all, I have just pulled the latest commits (up to "22037 (1343609b39cf) merge changes for vmrg-193") and built it, and here is what I observe when I try it out : - I can't activate the deferred renderer anymore, even if Lighting & Shadows is checked in the preferences, with Sun/Moon/Project

Re: [opensource-dev] Review Request: As a music fan, I want audio to fade in gently so my immersion is increased

2011-11-28 Thread Richard Nelson
> On Nov. 23, 2011, 8:18 a.m., Richard Nelson wrote: > > Quick comment regarding behavior...we really should not play any audio > > during the teleport blackout as it is disconcerting to feel like you are > > still in an area (hearing the audio) but not be able to see or interact > > with anyt