On Mon, Nov 28, 2011 at 10:42 PM, Tigro Spottystripes
wrote:
> Why does it need to be hardcoded instead of being a setting?
According to the original post, because "the additional testing
complexity of having variables is not worth the flexibility".
(I kind of wish it was a setting too, but appa
Why does it need to be hardcoded instead of being a setting?
On Mon, Nov 21, 2011 at 2:26 PM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2011-11-18 9:27, Oz Linden (Scott Lawrence) wrote:
>
>
> The current test implementation has a pair of debug variables for
> controlling the
Hello all,
I have just pulled the latest commits (up to "22037 (1343609b39cf)
merge changes for vmrg-193") and built it, and here is what I observe
when I try it out :
- I can't activate the deferred renderer anymore, even if Lighting &
Shadows is checked in the preferences, with Sun/Moon/Project
> On Nov. 23, 2011, 8:18 a.m., Richard Nelson wrote:
> > Quick comment regarding behavior...we really should not play any audio
> > during the teleport blackout as it is disconcerting to feel like you are
> > still in an area (hearing the audio) but not be able to see or interact
> > with anyt