Re: [opensource-dev] [viewer-development-builds] Successful Build Nr. 245237 for snowstorm_viewer-development (cfa78777453c) on CYGWIN

2011-11-21 Thread Dave Booth
On 11/18/2011 5:58 PM, Dave Booth wrote: > On 11/18/2011 11:20 AM, Tillie Ariantho wrote: >> >> That build crashes the nVidia driver pretty often. Right now I can't >> even log in with the dev client, crashes the driver right after >> clicking Login. > > Confirmed here too, same driver. Previous wo

Re: [opensource-dev] VD Build Page Hacking

2011-11-21 Thread Ricky
LOL, didn't see this response before I posted the other. Like I said there, if the needed/wanted data could be added to the new data structure I'd be willing to scrape up some time to fix the page to use it. Having the data listed in http://confluence.atlassian.com/display/BITBUCKET/Changesets fo

[opensource-dev] Changes Since Last Build problem

2011-11-21 Thread Ricky
Yes, I noticed that some changeset id's weren't found in the V-D repository, so I had the script just display what it could for those. For reference here's the demo link: http://rwcproductions.com/~ricky/snowstorm/ It'd be better to find out why the data changed, and if was possible to get it all

Re: [opensource-dev] VD Build Page Hacking

2011-11-21 Thread Christian Goetze
Nice, but it will fail for changesets referring to 3p repos and build script changes, but I suppose that's still better than nothing. It would be nice if the query to retrieve the expected info could be restored server side, but... -- cg On Sun, Nov 13, 2011 at 12:46 AM, Ricky wrote: > I finally

Re: [opensource-dev] Is the build machine stuck?

2011-11-21 Thread Christian Goetze
The most likely reason why the build shows as "in progress" is because there is a disparity between the state of the build scripts or other local dependencies on the mac vs windows vs linux build machines. If the dependencies differ, then a different build number will be generated, and since that

Re: [opensource-dev] User input solicited picking a number...

2011-11-21 Thread Oz Linden (Scott Lawrence)
On 2011-11-18 9:27, Oz Linden (Scott Lawrence) wrote: The current test implementation has a pair of debug variables for controlling the fade time: AudioMusicFadeIn and AudioMusicFadeOut are the number of seconds that each fade takes. In the test version above, these default to 5 seconds. I

[opensource-dev] Spammy isFeatureAvailable message in secondlife.log file

2011-11-21 Thread Jonathan Welch
I've been getting this spammy message in my secondlife.log file for viewers I have been compiling from tip recently (not sure how long ago it started): WARNING: LLFeatureList::isFeatureAvailable: ONCE (164400th time seen): Feature VertexShaderEnable not on feature list! Does anyone have a clue how