Where did the limits on mouselook angle come from in the newer builds?
In current development a mouselook-steered aircraft cant pitch up beyond
80 degrees and cant pitch down beyond 40. It's got to be in the viewer
code somewhere because using TPVs like the current Firestorm beta I can
pitch fr
I would assume it's the first step to have them on either side in user
prefs down the road...
What I'd like to see with those left/right buttons is a full Dock Behavior
much like the Mac OS Dock or A-dock app that:
1. Automatically hide and show when moving to the edge of the screen or
corner (op
I've done a little more testing. There are two steps I had to perform
to eliminate those pesky messages.
1: Hack link.exe and patch out the 4099 code
2: Add /ignore:4099 to the link command line
On Tue, Oct 18, 2011 at 2:10 PM, Nicky Perian wrote:
> Deliver the *pdb files with each library as is
Erm... build 243327 says that it's still in progress... Are you sure
that's the version you tested against?
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/rev/243327/index.html
Ricky
Cron Stardust
On Wed, Oct 19, 2011 at 9:48 AM, Trilo Byte wrote:
---
This is an automatically generated e-mail. To reply, visit:
http://codereview.secondlife.com/r/503/
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Review request for Viewer.
Summary
---
The implementation in the viewe
Scrolling has not been working properly on the Mac client in recent builds
either. VWR-27175
On Oct 19, 2011, at 8:00 AM, Garmin Kawaguichi wrote:
> Under Windows Vista and with Viewer SL 3.2.0 (243350) I have the same issue.
>
> Note that for "ABOUT SECOND LIFE" window the scroll works as u
I definitely like the direction it's heading, but a few things jump out...
1) How do I change/edit my picks?
2) User-definable shortcut keys would be the perfect compliment to this
(currently no shortcut for appearance, opening additional inventory windows,
etc)
3) How about that awesome draw di
Dare I ask if there's been any thought during the FUI project about
"tear off to separate rooted window" support? e.g. VWR-467
-Vex
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Please read th
>From my lengthy gaming experience what is called mini map in SL is called
>radar in lots of games. Perhaps the radar like icon is a good call. IMHO
From: Hitomi Tiponi
To: Opensource_dev
Sent: Wednesday, October 19, 2011 11:38 AM
Subject: Re: [opensource-dev]
Am Mittwoch 19 Oktober 2011 schrieb Oz Linden (Scott Lawrence):
> On 2011-10-19 2:52, Lance Corrimal wrote:
> > first rule in UI design: do not move essential stuff with no
> > extremely good reasons.
>
> Maybe they wanted you to discover that you could move them? Sounds
> like an ok reason to me
On 2011-10-17 10:55, Hitomi Tiponi wrote:
I have noticed that the fields 'Changes since last good build' and
'Jiras' on the Snowtorm Viewer development build are repeatedly
showing as 'None' for more than a weeknow - despite the fact that
there are clearly changes and responses to JIRAs being
Yes, the last one to note any "Changes since last good build" or
"Jiras" was revision 242386 completed on Wed Oct 05 2011 16:43:20
GMT-0700 (PDT).
Beyond that, void. No knowing what the changes were unless you
subscribe to another list somewheres...
Why is it broken? Dunno, my intuition says tha
There is a lot of really good stuff in this release including some icons that
look similar to those used in Firestorm and StarLight - so especially like them
:). Some are a bit odd, like the mini-map which I would use for a radar
instead, but generally they are of a high quality.
Were any non-
Under Windows Vista and with Viewer SL 3.2.0 (243350) I have the same issue.
Note that for "ABOUT SECOND LIFE" window the scroll works as usual
GCI
- Original Message -
From: Mike Chase
Sent: Wednesday, October 19, 2011 4:34 PM
Subject: Re: [opensource-dev] Viewer UI mode merge
On 10/18/2011 06:04 PM, Oz Linden (Scott Lawrence) wrote:
Today the Viewer UI mode merge project is coming to
viewer-development. This project combines basic and advanced modes
and brings an updated, more flexible workspace to the Viewer.
One thing I've notice in this viewer and
For those of us that attend the in world meetings concerning the viewer it
had been know that this was coming for a couple of months and I has even had
a discussion with some of the UI team personally concerning some aspects of
the UI both in world and via email some of which even included sending
On 2011-10-19 2:52, Lance Corrimal wrote:
> first rule in UI design: do not move essential stuff with no extremely
> good reasons.
Maybe they wanted you to discover that you could move them? Sounds like
an ok reason to me...
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On 2011-10-18, at 21:09, Geenz wrote:
> I can't be the only one who thinks that window management needs to be
> re-thought for FUI. As it stands, it seems as if that actually took a step
> backwards.
One thing that's an immediate show-stopper for me: chat as a separate floater.
After all the d
I have good first impressions of this change, but there also need to
be some tweaks made to it:
Notification well at top right is always on top of floaters, so I
cannot have any floater flush right any more
Allow notification well to be moved to bottom right
Change default of left docked buttons
I also agree with Arrehn's assessment - and welcome the changes made by FUI.
It is a shame that these ideas were not run past some ordinary (i.e.
non-techie) users at a group such as the Viewer Evolution User Group to gauge
user opinion and priorities on various issues before deciding on design
On 19.10.2011 04:03, Jonathan Welch wrote:
The new FUI project just got merged in to viewer-development.
Yay! Looks good. It is a good beginning much better as the Viewer 2 UI...
@devs: It would be nice when the align of the colums were adjustable
too. Right/Left: Top, Center, Bottom and the B
Is this thread going anywhere?
On Wed, Oct 19, 2011 at 09:43, Paul Preibisch wrote:
> I agree - my first thought was, wow - its gonna be hard getting stuff from
> the left now, when I am used to accessing it from the right. Best option:
> leave it on the right, but make it movable to the left vi
I agree - my first thought was, wow - its gonna be hard getting stuff from
the left now, when I am used to accessing it from the right. Best option:
leave it on the right, but make it movable to the left via drag and drop.
On Wed, Oct 19, 2011 at 3:52 PM, Lance Corrimal
wrote:
> Am Mittwoch, 19.
On 10/19/2011 12:52 AM, Lance Corrimal wrote:
> Am Mittwoch, 19. Oktober 2011 schrieb Ardy Lay:
>
>>> why the eff are those buttons on the left instead of the right
>>> where we all would expect them to be after around 2 years of
>>> sidebar?
>> MOVE the effing buttons yourself! It's easy, really.
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