Works fine on Windows 7 64 bits.
From: Philippe (Merov) Bossut
Sent: Wednesday, November 24, 2010 1:15 AM
To: opensource-dev List
Subject: Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update
Hi,
On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut
wrote:
Zha, I noticed that m
And that runs, and seems to run fast on my box, even turning shadows on.
That's again on Windows XP, SP3.
~ Zha
On Wed, Nov 24, 2010 at 1:15 AM, Philippe (Merov) Bossut <
me...@lindenlab.com> wrote:
> Hi,
>
> On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut <
> me...@lindenlab.com> wrot
Runs great on Mac Pro with nVidia GTX285 running OSX 10.6. Texture loading
in-world seems improved from the last KDU build/test, and loading textures and
images from inventory seems significantly faster (not sure if that's due to
changes in the code on your end or just that the asset server's b
On 24/11/2010 5:15 PM, Philippe (Merov) Bossut wrote:
Hi,
On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut
mailto:me...@lindenlab.com>> wrote:
Zha, I noticed that myself when building locally. I've been
scratching my head most of the afternoon as to why windows seems
to
Works for me :D Same result very speedy decoding imo! Ubuntu 64bit
On Wed, Nov 24, 2010 at 1:15 AM, Philippe (Merov) Bossut
wrote:
> Hi,
>
> On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut
> wrote:
>>
>> Zha, I noticed that myself when building locally. I've been scratching my
>> head
Hi,
On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut <
me...@lindenlab.com> wrote:
> Zha, I noticed that myself when building locally. I've been scratching my
> head most of the afternoon as to why windows seems to be dynamically linked
> instead of statically linked. It's the same cmake
I notice the version change in the latest snapshot. I sincerely hope that
means that a 2.4 beta hasn't been committed to before Name Tags has been fixed
and tested. Shipping a beta/release (that is, putting it on the downloads page
for all residents to easily see/use) with known major & showst
On Tue, Nov 23, 2010 at 12:21 PM, Boroondas Gupte <
slli...@boroon.dasgupta.ch> wrote:
> Thanks! Looks like more needs to be done, though:
>
> When I build from bitbucket.org/lindenlab/viewer-development, the
> resulting viewer tries to access
> http://secondlife.com/app/login/?lang=en&channel=*Li
Actually the ‘Community Developer’ channel for open source before Snowstorm
started was Snowglobe and had a static image if I remember correctly. And now
even open source that is working on the LL viewer uses the same developer
channel as LL. I just wish the pick would cycle like it does in the
On 11/23/2010 07:45 PM, Joshua Bell wrote:
> On Mon, Nov 22, 2010 at 4:58 PM, Chuck Baggett
> mailto:chuckbaggett...@gmail.com>> wrote:
>
> When I log in with the development viewer there is no login web
> page, just a little question mark. The part at the bottom where
> you enter your
On Mon, Nov 22, 2010 at 4:58 PM, Chuck Baggett wrote:
> When I log in with the development viewer there is no login web page, just
> a little question mark. The part at the bottom where you enter your
> username, password, etc. works fine. Is there supposed to be an SL
> screenshot, maybe some t
On Tue, 23 Nov 2010 01:38:32 +0100, Altair "Sythos" Memo
wrote:
> On Mon, 22 Nov 2010 22:48:21 +0100
> Laurent Bechir wrote:
>
>
>> Perhaps Linden should put something like "You will have a better
>> experience with Second Life if you choose NVidia graphic card". I
>> know it's quite stupid, b
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