Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-23 Thread Patnad Babii
Works fine on Windows 7 64 bits. From: Philippe (Merov) Bossut Sent: Wednesday, November 24, 2010 1:15 AM To: opensource-dev List Subject: Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update Hi, On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut wrote: Zha, I noticed that m

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-23 Thread Zha Ewry
And that runs, and seems to run fast on my box, even turning shadows on. That's again on Windows XP, SP3. ~ Zha On Wed, Nov 24, 2010 at 1:15 AM, Philippe (Merov) Bossut < me...@lindenlab.com> wrote: > Hi, > > On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut < > me...@lindenlab.com> wrot

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-23 Thread Trilo Byte
Runs great on Mac Pro with nVidia GTX285 running OSX 10.6. Texture loading in-world seems improved from the last KDU build/test, and loading textures and images from inventory seems significantly faster (not sure if that's due to changes in the code on your end or just that the asset server's b

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-23 Thread Tateru Nino
On 24/11/2010 5:15 PM, Philippe (Merov) Bossut wrote: Hi, On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut mailto:me...@lindenlab.com>> wrote: Zha, I noticed that myself when building locally. I've been scratching my head most of the afternoon as to why windows seems to

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-23 Thread Marc Adored
Works for me :D Same result very speedy decoding imo! Ubuntu 64bit On Wed, Nov 24, 2010 at 1:15 AM, Philippe (Merov) Bossut wrote: > Hi, > > On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut > wrote: >> >> Zha, I noticed that myself when building locally. I've been scratching my >> head

Re: [opensource-dev] STORM-151 : KDU v6.4.1 upgrade update

2010-11-23 Thread Philippe (Merov) Bossut
Hi, On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut < me...@lindenlab.com> wrote: > Zha, I noticed that myself when building locally. I've been scratching my > head most of the afternoon as to why windows seems to be dynamically linked > instead of statically linked. It's the same cmake

[opensource-dev] Development snapshots now 2.5?

2010-11-23 Thread Trilo Byte
I notice the version change in the latest snapshot. I sincerely hope that means that a 2.4 beta hasn't been committed to before Name Tags has been fixed and tested. Shipping a beta/release (that is, putting it on the downloads page for all residents to easily see/use) with known major & showst

Re: [opensource-dev] More login channels (with missing background images on the login screen) (was: Is there supposed to be a login web page for the development viewer? (An SL screenshot, maybe some t

2010-11-23 Thread Joshua Bell
On Tue, Nov 23, 2010 at 12:21 PM, Boroondas Gupte < slli...@boroon.dasgupta.ch> wrote: > Thanks! Looks like more needs to be done, though: > > When I build from bitbucket.org/lindenlab/viewer-development, the > resulting viewer tries to access > http://secondlife.com/app/login/?lang=en&channel=*Li

Re: [opensource-dev] More login channels (with missing background images on the login screen) (was: Is there supposed to be a login web page for the development viewer? (An SL screenshot, maybe some t

2010-11-23 Thread WolfPup Lowenhar
Actually the ‘Community Developer’ channel for open source before Snowstorm started was Snowglobe and had a static image if I remember correctly. And now even open source that is working on the LL viewer uses the same developer channel as LL. I just wish the pick would cycle like it does in the

[opensource-dev] More login channels (with missing background images on the login screen) (was: Is there supposed to be a login web page for the development viewer? (An SL screenshot, maybe some text,

2010-11-23 Thread Boroondas Gupte
On 11/23/2010 07:45 PM, Joshua Bell wrote: > On Mon, Nov 22, 2010 at 4:58 PM, Chuck Baggett > mailto:chuckbaggett...@gmail.com>> wrote: > > When I log in with the development viewer there is no login web > page, just a little question mark. The part at the bottom where > you enter your

Re: [opensource-dev] Is there supposed to be a login web page for the development viewer? (An SL screenshot, maybe some text, like the regular viewer has)

2010-11-23 Thread Joshua Bell
On Mon, Nov 22, 2010 at 4:58 PM, Chuck Baggett wrote: > When I log in with the development viewer there is no login web page, just > a little question mark. The part at the bottom where you enter your > username, password, etc. works fine. Is there supposed to be an SL > screenshot, maybe some t

Re: [opensource-dev] Dynamic shadows and ATI

2010-11-23 Thread Opensource Obscure
On Tue, 23 Nov 2010 01:38:32 +0100, Altair "Sythos" Memo wrote: > On Mon, 22 Nov 2010 22:48:21 +0100 > Laurent Bechir wrote: > > >> Perhaps Linden should put something like "You will have a better >> experience with Second Life if you choose NVidia graphic card". I >> know it's quite stupid, b