[opensource-dev] Local Lights

2010-10-12 Thread Ann Otoole
When is the last time anyone checked on local lights. I recall that 7 limit was removed a ways back and then during a discussion people were still saying there was a limit of 7. So I decided to test it. This is the current LL SLv2 Beta with ultra and everything settable in the UI maxed: http://

Re: [opensource-dev] LL_TESTS for standalone out-of-source builds (was: Remaining build issues for 64bit linux standalone out-of-source (without unit tests))

2010-10-12 Thread WolfPup Lowenhar
On the subject of the reason for killing test here is another reason that I have attached this is from a full build I did today. The error listed in the file is actually coded around and in visual studio you have to set that test to not treat warnings as errors so that it will not fail! From: o

Re: [opensource-dev] Broken Rubber Bands

2010-10-12 Thread Kelly Linden
It is true - the server could use improvements and they could both do with working better together. And this is something we want to do, eventually. However these specific changes are about addressing some of the worst offenders - the blatently horrible cases where you fly off into the sunset beca

Re: [opensource-dev] Broken Rubber Bands

2010-10-12 Thread Nexii Malthus
Yeah, that is true. It should be able to detect the very source that causes most movements. There might be issues on scripts that influence an avatars movements via control events though, while that could be avoided by checking if control events have been taken, it might misidentify scripts that ta

[opensource-dev] quick smoke test (was: Remaining build issues for 64bit linux standalone out-of-source (without unit tests))

2010-10-12 Thread Boroondas Gupte
On 10/11/2010 07:04 PM, Oz Linden (Scott Lawrence) wrote: > On 2010-10-06 18:41, Boroondas Gupte wrote: >> [...] >> >> VWR-23047 (aka >> SNOW-512 / SNOW-287): PIC required for standalone >> [...] >> STORM-222

Re: [opensource-dev] Broken Rubber Bands

2010-10-12 Thread Dahlia Trimble
Could checking to see if a user is still pressing a movement key fit into the algorithm? It seems it could be a useful input to help determine if the user really wants to continue along a dead-reckoning path. On Tue, Oct 12, 2010 at 2:51 PM, Dale Innis wrote: > On Tue, Oct 12, 2010 at 5:38 PM, Si

Re: [opensource-dev] Broken Rubber Bands

2010-10-12 Thread Dale Innis
On Tue, Oct 12, 2010 at 5:38 PM, Simon Linden wrote: > Some of my changes should help, however.  The viewer will check the edge of > the region, and if there is no neighbor region, stops the object motion. >  Predicted object motion is also pinned to the > allowable underground distance and top

Re: [opensource-dev] Broken Rubber Bands

2010-10-12 Thread Simon Linden
Hi - Yes, I updated that repository with my first attempt at improving the viewer prediction code. The changes are: * Configurable settings for tapering off viewer-side motion prediction * Limit predicted motion at region edges based on adjacent regions * Bug fixes around region crossing timers

Re: [opensource-dev] Broken Rubber Bands

2010-10-12 Thread Kelly Linden
If anyone is interested his code is here: http://bitbucket.org/simon_linden/viewer-dev cc'ing the opensource-dev list as this seems appropriate for that list at this point. - Kelly On Tue, Oct 12, 2010 at 8:27 AM, Kelly Linden wrote: > Actually one of my coworkers has been working on some fea

[opensource-dev] Daily Scrum Summary - Tuesday, Oct 12

2010-10-12 Thread Anya Kanevsky
Date: Tue Oct 12 == GENERAL NOTES == * Merge Monkey of the Day: Merov ... again * Beta fixes should be done on a beta branch * With rare exceptions when we need to stabilize and release a beta, beta fixes should merged into Beta asap. == DAILY SCRUM == === Merov === PAST * STORM-365 (né SH-277)

Re: [opensource-dev] simconsole is available for experimentation

2010-10-12 Thread Matthew (Falcon) Breindel
Hi Opensource, The console is also available under the 'Develop' menu (ctrl+alt+Q). It seems to keep moving around, but in the build I'm looking at it's under Develop | Network | Region Debug Console. In other builds I think it's in Develop | Consoles | Region Debug Console. I'll look into changi

Re: [opensource-dev] Missing capabilities.

2010-10-12 Thread Henri Beauchamp
On Tue, 12 Oct 2010 08:37:42 -0700, Kelly Linden wrote: > I'm confused on this. While the term 'capability' is a bit vague, in SL > development / programming it is very specific. It is not a flag that > indicates the availability of a feature - it is an access point to access > features. It has th

Re: [opensource-dev] Missing capabilities.

2010-10-12 Thread Kelly Linden
I'm confused on this. While the term 'capability' is a bit vague, in SL development / programming it is very specific. It is not a flag that indicates the availability of a feature - it is an access point to access features. It has the great side benefit of being able to indicate the availability o

[opensource-dev] Missing capabilities.

2010-10-12 Thread Henri Beauchamp
Hello, There are, in my opinion, missing capabilities for the new viewer 2 features, namely the capabilities dealing with inventory item links support, multiple attachments per point support, and multiple clothing layers support. Without the correpsonding capabilities, it is impossible for the vi

Re: [opensource-dev] simconsole is available for experimentation

2010-10-12 Thread Henri Beauchamp
I was curious about this new feature, but since I'm not using viewer 2 I just bacported it... You'll find attached to this message a patch which is a backport of the sim console to v1.23.5 (will also work with Snowglobe v1: there's one reject in CMakeList.txt but you can ignore it safely since it

[opensource-dev] Oz office hour change...

2010-10-12 Thread Oz Linden (Scott Lawrence)
I've moved my Monday office hour back (earlier) by a half hour - it's now 07:00-08:00. The wiki calendar links and feeds have been updated. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Plea

[opensource-dev] Don't fork Beta

2010-10-12 Thread Oz Linden (Scott Lawrence)
Unless you are working on an issue that has already specifically been marked to be fixed in Beta, please don't use a clone of the viewer-beta branch; doing so makes it more difficult to cleanly pull your changes into viewer-development. ___ Policies

Re: [opensource-dev] LLTextbox ETA?

2010-10-12 Thread WolfPup Lowenhar
Here is the relevant LL jira: https://jira.secondlife.com/browse/STORM-138 There you can see that the work has been done for the most part there it just needs to go through the final steps. From: opensource-dev-boun...@lists.secondlife.com [mailto:opensource-dev-boun...@lists.secondlife

[opensource-dev] LLTextbox ETA?

2010-10-12 Thread miss c
Is there an ETA on when LLTextbox will work in the official viewer? It only works in the Phoenix viewer. Thank you Miss ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the

Re: [opensource-dev] tos acceptance issues

2010-10-12 Thread Opensource Obscure
Hi Erin I'm sure you realize yourself that LL may not be going to work on that, if they don't have detailed jiras and precise direct links to those jiras. I could look for those jiras myself, then post the answer to the list, I'm not affected by this issue and my time is limited, so I'm going

Re: [opensource-dev] Translate hotkey?

2010-10-12 Thread Opensource Obscure
On Mon, 11 Oct 2010 16:26:13 -0700 (PDT), miss c wrote: > Is there a translate hotkey, command or setting in the viewer that will > translate note cards into your viewer language? AFAIK no (not yet?) - the only translation system used in official viewers is about realtime translation of chat.

Re: [opensource-dev] simconsole is available for experimentation

2010-10-12 Thread Opensource Obscure
On Mon, 11 Oct 2010 16:03:22 -0700, Andrew Meadows wrote: > To open the console type: CTRL + SHIFT + ` (CTRL + SHIFT + backtick) this sounds awesome! :)) sorry to be picky about suck a trivial detail - in future releases, could you please change the shortcut to something I can type on my no