Re: [opensource-dev] Where oh where has my rendering gone?

2010-10-05 Thread Kent Quirk (Q Linden)
Well, it's not quite like that. To pull this off, you'd have to take everywhere we set a color, and set it instead to its equivalent black and white value (there's a formula that's traditionally used, although there's no "correct" way to do it: Y = 0.3*R + 0.59*G + 0.11*B). You *might* be able

Re: [opensource-dev] Daily Scrum Update - Tuesday, October 5, 2010

2010-10-05 Thread Sarah (Esbee) Hutchinson
We've all been working on our end-of-year reviews. Nothing to worry about! :) (We'll make a point of being more clear about this in future, sorry!) - Esbee On Tue, Oct 5, 2010 at 7:49 PM, Ponzu wrote: > I hope all this HR stuff is OK. It is making us nervous out here. > > > > > __

Re: [opensource-dev] Daily Scrum Update - Tuesday, October 5, 2010

2010-10-05 Thread Ponzu
I hope all this HR stuff is OK. It is making us nervous out here. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] Latest LL viewer beta has inventory count issues?

2010-10-05 Thread Ann Otoole
Could be related to an existing pjira which is why I asked. However it is restricted to code after the LL production release candidate. I observe this in the latest Kirstens and the beta viewer. Deleting cache and refreshing in the production viewer produces the expected inventory count. Therefo

[opensource-dev] Where oh where has my rendering gone?

2010-10-05 Thread malachi
Oh where oh where could it be! Anyone can point me in the direction of the RGB rendering system in the client? Am thinking about making a switch for b&w output to the client. just have no idea where to start poking this beast. -- Using Opera's revolutionary e-mail client: http://www.opera.c

[opensource-dev] Daily Scrum Update - Tuesday, October 5, 2010

2010-10-05 Thread Sarah (Esbee) Hutchinson
Tuesday, October 5, 2010 *General Notes* * Merge Monkey of the Day: Merov *Team Status* *Merov Linden* *PAST* * JIRA triage to prepare sprint planning * Merge Monkeying: move things in beta, v-d, also pulled beta in v-d so we have those fixed in v_d as well. * More HR stuff *FUTURE* * S

Re: [opensource-dev] Latest LL viewer beta has inventory count issues?

2010-10-05 Thread Ellla McMahon
Recently reported against Second Life Server 10.9.10.210079SVC-6353Inventory fails to load fully It has been ongoing for well over a year > so maybe not the issue you are seeing. Reporter *was* using Second

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-05 Thread Kent Quirk (Q Linden)
Agreed (a day late). Teravus' post is great -- very insightful, and it mimics our own thinking. The complexity of what we render, and the fact that it's not professionally created content, means that we get all sorts of edge cases that aren't a problem in traditional graphics engines. Many syst

Re: [opensource-dev] Vertex Edit Capability

2010-10-05 Thread Daniel Smith
On Tue, Oct 5, 2010 at 8:25 AM, Daniel wrote: > I submitted JIRA issue VWR-23202 to provide the simplest in-world > editing capability, that of moving vertexes on a mesh. > > One of the most likely starting points I see is the terrain editor. That is a limited mesh editor in itself. (one of th

[opensource-dev] Latest LL viewer beta has inventory count issues?

2010-10-05 Thread Ann Otoole
Anyone else noticing the inventory counts in the latest LL beta client are increasingly less than the count in the production release client and that cache clear does not correct it? ___ Policies and (un)subscribe information available here: h

Re: [opensource-dev] Problem with displaying Arabic menu text in SL client

2010-10-05 Thread Joshua Bell
On Tue, Oct 5, 2010 at 4:32 AM, izze euler wrote: > Are you able to give an example on how to use this character within an XML > file? > Using that character won't have any effect. As Boroondas mentioned, Second Life's text engine is pretty basic and simply doesn't support: - Right-to-Left

[opensource-dev] Access to an object's inventory without rezing (was: Inventory Organization Feature Request)

2010-10-05 Thread Boroondas Gupte
On 10/05/2010 05:47 PM, CG Linden wrote: > # Improved unpacking (How about -not- unpacking and using a delivery to > folders and subfolders instead? Do you really want things to be > auto-sorted by class? Many people would disagree there) Well, that's something the buyer can't choose. It depends o

Re: [opensource-dev] Inventory Organization Feature Request

2010-10-05 Thread CG Linden
You might want to split this up into several things: - Duplicate avoidance (I believe you may be surprised at how rare true duplicates are, since every time you take something scripted back from the world into inventory, it will be a new asset with a different script state - so even th

[opensource-dev] Inventory Organization Feature Request

2010-10-05 Thread miss c
As a user, I would like to be able to have better tools to keep my inventory neater and put less load on the server when it loads. I would love a search for duplicate uuid option so I can easily remove duplicates. I would also like an option to have certain things received go in designated

Re: [opensource-dev] Vertex Edit Capability

2010-10-05 Thread Daniel
I submitted JIRA issue VWR-23202 to provide the simplest in-world editing capability, that of moving vertexes on a mesh. The reasons why include making a clothing item fit better, a large mesh object fit within a land parcel, or fit the other objects in a linkset. As someone learning to build

Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-05 Thread Dale Mahalko
An in-world prim-to-mesh converter would both be incredibly powerful and yet also easy to use. Heck, it could be practically transparent to the end-user. Make prims, arrange, and link them * Prims are merged automagically into a mesh * Embedded and overlapping internal surfaces are removed * The o

[opensource-dev] Daily Scrum Update - Monday, October 4, 2010

2010-10-05 Thread Sarah (Esbee) Hutchinson
These emails keep getting corrupted on send (likely due to my extraneous formatting). You can also view the daily updates on the wiki, here: https://wiki.secondlife.com/wiki/Snowstorm_Daily_Scrum_Archive But here's a far less fancy update for those who prefer email! :) - Esbee *Daily Scrum Updat

Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-05 Thread Ponzu
On Tue, Oct 5, 2010 at 3:08 AM, Celierra Darling wrote: > I don't see why mesh editing needs to be considered "basic"? One philosophical stance is that all types of building whould include an easy path for novices to do that sort of building. ___ Poli

Re: [opensource-dev] Problem with displaying Arabic menu text in SL client

2010-10-05 Thread izze euler
Are you able to give an example on how to use this character within an XML file? Izze From: syt...@gmail.com Date: Tue, 5 Oct 2010 12:38:44 +0200 Subject: Re: [opensource-dev] Problem with displaying Arabic menu text in SL client To: slli...@boroon.dasgupta.ch CC: iz...@hotmail.co.uk; opensourc

Re: [opensource-dev] Problem with displaying Arabic menu text in SL client

2010-10-05 Thread Francesco Rabbi
U+200F Reverse direction Notes: - Microsoft have a bug, this char don't work sometimes (msoffice 2011 for Mac affected too) - parser work left2right put the char on left side of each entry in all XML files -- Sent by iPhone Il giorno 05/ott/2010, alle ore 12:19, Boroondas Gupte < slli...@boro

Re: [opensource-dev] Problem with displaying Arabic menu text in SL client

2010-10-05 Thread Boroondas Gupte
Hi Izze On 10/05/2010 10:31 AM, izze euler wrote: > I have been looking to get Arabic text working on the SL client, but > so far with no luck. I am only looking to display Arabic for menus and > text on the client. > > What I have found is that the Arabic text is being displayed > left-to-right,

[opensource-dev] Problem with displaying Arabic menu text in SL client

2010-10-05 Thread izze euler
Hi, I have been looking to get Arabic text working on the SL client, but so far with no luck. I am only looking to display Arabic for menus and text on the client. What I have found is that the Arabic text is being displayed left-to-right, rather than right-to-left. I have added a language to

Re: [opensource-dev] WebP, a new image format for the Web

2010-10-05 Thread Philippe (Merov) Bossut
Hi, I was puzzled by this "yet another image format" from Google and did some quick research tonight. Not much turned up in the data provided by Google and, as always, the best starting point is Wikipedia: http://en.wikipedia.org/wiki/WebP . Short but to the point. The critical part is the Math:

Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-05 Thread Celierra Darling
I don't see why mesh editing needs to be considered "basic"? I would consider building through prims to be the most basic, to learn how objects/prims/links work and what features are available and what texturing is and the such. New users also have all the free tools and those existing tutorials