Re: [opensource-dev] 2.1.2.208680 installer defaults non-English

2010-08-27 Thread malachi
yes its defaulting to spanish. sorry but i dont speak spanish. lol On Fri, 27 Aug 2010 19:00:45 -0400, Kadah wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Not sure if it was intentionally, pero el instalador para la > 2.1.2.208680 es moroso a español. > -BEGIN PGP SIGNATURE

Re: [opensource-dev] SL 2.1.1: Menu entry not working

2010-08-27 Thread Hitomi Tiponi
Re: >1. I can't get the advanced sky window into the World dropdown. Something like >this I thought should work: > >label="Windlight Options > name="WindlightOptions" > shortcut="control|alt|W"> > function="Floater.Toggle" > parameter="windlight_options" /> >

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-27 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 8/27/2010 3:03 PM, Altair Sythos Memo wrote: > dunno if related or not, just asking before open a JIRA now in > mouselook i see hair and other face attachments (piercing, cigarette, > hair), is this right? Me too, I opened a Jira for it; VWR-21

[opensource-dev] 2.1.2.208680 installer defaults non-English

2010-08-27 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Not sure if it was intentionally, pero el instalador para la 2.1.2.208680 es moroso a español. -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iQEcBAEBAgAGBQJMeEOdAAoJEIdLf

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-27 Thread Sythos
On Fri, 27 Aug 2010 17:39:38 -0400 Nyx Linden wrote: > Its a bug. We're going to fix it. This isn't the final behavior. dunno if related or not, just asking before open a JIRA now in mouselook i see hair and other face attachments (piercing, cigarette, hair), is this right? _

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-27 Thread Nyx Linden
Its a bug. We're going to fix it. This isn't the final behavior. -Nyx Trilo Byte wrote: > I thought that was the whole point of creating outfit folders to begin with. > Get your avatar looking exactly the way you want, attachments > and all, then save it to a folder for fast/easy/fun one click >

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-27 Thread Trilo Byte
I thought that was the whole point of creating outfit folders to begin with. Get your avatar looking exactly the way you want, attachments and all, then save it to a folder for fast/easy/fun one click wardrobe change. New behavior makes outfit folders decidedly less fast/easy/fun to work with. On

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-27 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 8/27/2010 8:37 AM, Trilo Byte wrote: > Nyx, I did also notice that if you wear an outfit folder that makes > use of mutliple attachments in v2.1.2, it no longer works properly. > > Instead of putting on all the items in the user-specified folder,

Re: [opensource-dev] Anti-Aliasing

2010-08-27 Thread Kadah
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 8/27/2010 3:36 AM, Aimee Linden wrote: > On 27 Aug 2010, at 02:06, Trilo Byte wrote: > >> > Is it just me, or is anti-aliasing broken in the last couple builds? > Do you arms and legs look lumpier than normal? If so then it's you ;) > > Quite a la

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-27 Thread Trilo Byte
Nyx, I did also notice that if you wear an outfit folder that makes use of mutliple attachments in v2.1.2, it no longer works properly. Instead of putting on all the items in the user-specified folder, it only puts on the first attachment the viewer gets to. Any additional ones are left un-worn,

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-27 Thread Marine Kelley
On 27 August 2010 17:52, Tony Dodd wrote: > Are we saying it will actually be impossible for a scripter to prevent > users > attaching other objects at the same point as the object being scripted? Or > even detect that another attachment is using the same point? Combat systems > tend to rely on t

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-27 Thread Tony Dodd
Are we saying it will actually be impossible for a scripter to prevent users attaching other objects at the same point as the object being scripted? Or even detect that another attachment is using the same point? Combat systems tend to rely on that to enforce 'one weapon per user' rules. > -O

Re: [opensource-dev] Requiring user stories for bug fix jiras?

2010-08-27 Thread Mike Monkowski
Latif Khalifa wrote: > Looking through VWR-19505 I see the comment by the dev who made a fix > that you have requested a user story. Do we really need user stories > for bugs? I would expect the user story would be something like: "When I did X, I expected Y, but got Z." It helps to discriminat

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-27 Thread Francesco Rabbi
Maybe i not understand well, now if i want i can wear a collar from a creator on a shirt made by somebody else, if viewer lock me on a fixed wearing strutture imho is a pain IF a user want create fast combination of clothes and attachments without waste time clicking one per time each item can

Re: [opensource-dev] Kdu

2010-08-27 Thread Philippe (Merov) Bossut
Hi, On Thu, Aug 26, 2010 at 10:58 AM, Oz Linden (Scott Lawrence) < o...@lindenlab.com> wrote: > On 2010-08-26 9:00, Francesco Rabbi wrote: > > I see in latest 2.1.2 builds kdu libs, but in "about second life" i > > see openjpeg is used, is a bug or a feature > > In the process of splitting the

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-27 Thread Aleric Inglewood
I fail to see how your example could undermine the bits-proposal. For a start, the bits *only* add possibilities (254 per object!). Currently the ONLY existing behavior is as if my bits are already in place, but set to when you 'wear' something, and to when you 'add' something. Ad

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-27 Thread Francesco Rabbi
You lost quite all good taste of this feature Ppl should be free to add everything in funny/weird way, and creators cannot be limited matching which bit another creator use... The solution is resident side: outfits folders, may be interesting mark boxes or vendors to create automatically outfi

Re: [opensource-dev] Removal of the "MultipleAttachments" debug settings ?

2010-08-27 Thread Aleric Inglewood
The following has been proposed before: * Add new bits to each object (all existing objects should act as if all bits are set). * Give the bits a default meaning (read: human readable word, which can be different per attachment point), but allow each user to override those descriptions locally.

Re: [opensource-dev] Anti-Aliasing

2010-08-27 Thread Katharine Berry
I've found that by uncommenting an argument to a function (I forget which and am currently indisposed; it's fairly obvious if you search for references to the name of the control for antialiasing (RenderFSAASamples or similar?)) you can get antialiasing to work properly on OS X, though it will r

Re: [opensource-dev] Anti-Aliasing

2010-08-27 Thread Francesco Rabbi
Enabling FBO broke hires snapshot -- Sent by iPhone Il giorno 27/ago/2010, alle ore 12:36, Aimee Linden ha scritto: > On 27 Aug 2010, at 02:06, Trilo Byte wrote: > >> Is it just me, or is anti-aliasing broken in the last couple builds? > > Do you arms and legs look lumpier than normal? If

Re: [opensource-dev] Anti-Aliasing

2010-08-27 Thread Aimee Linden
On 27 Aug 2010, at 02:06, Trilo Byte wrote: > Is it just me, or is anti-aliasing broken in the last couple builds? Do you arms and legs look lumpier than normal? If so then it's you ;) Quite a large amount of rendering work dropped in one of the latest updates. You're on a Mac right? It seems t

Re: [opensource-dev] Anti-Aliasing

2010-08-27 Thread leliel
On Fri, Aug 27, 2010 at 12:02 AM, Marine Kelley wrote: > Actually it works, but I believe the RenderUseFBO and RenderDeferred debug > settings must be set right (both FALSE), before seeing some antialiasing. > I'm not really sure how I did it but I did see some AA on the latest 2.x > viewers. AA

Re: [opensource-dev] Anti-Aliasing

2010-08-27 Thread Marine Kelley
Actually it works, but I believe the RenderUseFBO and RenderDeferred debug settings must be set right (both FALSE), before seeing some antialiasing. I'm not really sure how I did it but I did see some AA on the latest 2.x viewers. On 27 August 2010 08:35, Kadah Coba wrote: > Yeah, me too. AA i