Hi Glavo,
On 05/03/2025 17:09, Glavo wrote:
> Hi John,
>
> The above feedback is all for Windows, and we have not tested on other
> platforms yet.
Thanks for clarifying. I may be able to help a bit better then as I have
a similar setup.
>
> On Windows I really don't expect that
> setting
Hi John,
The above feedback is all for Windows, and we have not tested on other
platforms yet.
On Windows I really don't expect that
> setting pulse higher will do much (I posted this a few days ago on this
> list in response to your earlier inquiry)
In fact, setting the pulse higher does have
Hi Glavo,
On which platform is this? On Windows I really don't expect that
setting pulse higher will do much (I posted this a few days ago on this
list in response to your earlier inquiry). It may trigger more frames
to be rendered, but their animation times will not use correct values
resulting
We tried setting javafx.animation.pulse to 120 in our JavaFX application.
After a few days of collecting feedback, we found the following issues
* Animation frame rate does not seem to be improved on HiDPI screens on
Windows.
* JavaFX applications prevent NVIDIA Advanced Optimus from automatically