On Mon, 5 Aug 2024 16:02:00 GMT, Lukasz Kostyra wrote:
> In modern graphics APIs having the knowledge of Shader's name can be
> necessary - whether it is because of a different Shader storage/loading
> behavior, or to fetch some additional metadata generated upon Shader
> precompilation. A goo
On Mon, 5 Aug 2024 16:02:00 GMT, Lukasz Kostyra wrote:
> In modern graphics APIs having the knowledge of Shader's name can be
> necessary - whether it is because of a different Shader storage/loading
> behavior, or to fetch some additional metadata generated upon Shader
> precompilation. A goo
On Mon, 5 Aug 2024 16:02:00 GMT, Lukasz Kostyra wrote:
> In modern graphics APIs having the knowledge of Shader's name can be
> necessary - whether it is because of a different Shader storage/loading
> behavior, or to fetch some additional metadata generated upon Shader
> precompilation. A goo