On Tue, 3 Jan 2023 23:56:12 GMT, Nir Lisker wrote:
>> A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
>> expand/collapse events. The graphics node needs to be released from the
>> previous checkbox so that it doesn't serve as the graphics of more than one
>> checkbox at
On Tue, 3 Jan 2023 23:56:12 GMT, Nir Lisker wrote:
>> A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
>> expand/collapse events. The graphics node needs to be released from the
>> previous checkbox so that it doesn't serve as the graphics of more than one
>> checkbox at
On Tue, 3 Jan 2023 23:56:12 GMT, Nir Lisker wrote:
>> A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
>> expand/collapse events. The graphics node needs to be released from the
>> previous checkbox so that it doesn't serve as the graphics of more than one
>> checkbox at
On Tue, 3 Jan 2023 23:56:12 GMT, Nir Lisker wrote:
>> A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
>> expand/collapse events. The graphics node needs to be released from the
>> previous checkbox so that it doesn't serve as the graphics of more than one
>> checkbox at
> A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
> expand/collapse events. The graphics node needs to be released from the
> previous checkbox so that it doesn't serve as the graphics of more than one
> checkbox at once. If it does, only one checkbox (its skin) can actua
On Tue, 3 Jan 2023 23:39:36 GMT, Andy Goryachev wrote:
>> Nir Lisker has updated the pull request incrementally with one additional
>> commit since the last revision:
>>
>> Added copyright header and changed package name
>
> tests/performance/checkboxTreeView/src/main/java/main/CheckBoxTreeEd
On Tue, 3 Jan 2023 23:38:10 GMT, Nir Lisker wrote:
>> A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
>> expand/collapse events. The graphics node needs to be released from the
>> previous checkbox so that it doesn't serve as the graphics of more than one
>> checkbox at
On Tue, 3 Jan 2023 23:34:06 GMT, Nir Lisker wrote:
>> A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
>> expand/collapse events. The graphics node needs to be released from the
>> previous checkbox so that it doesn't serve as the graphics of more than one
>> checkbox at
On Tue, 3 Jan 2023 23:38:10 GMT, Nir Lisker wrote:
>> A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
>> expand/collapse events. The graphics node needs to be released from the
>> previous checkbox so that it doesn't serve as the graphics of more than one
>> checkbox at
> A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
> expand/collapse events. The graphics node needs to be released from the
> previous checkbox so that it doesn't serve as the graphics of more than one
> checkbox at once. If it does, only one checkbox (its skin) can actua
On Tue, 3 Jan 2023 23:19:16 GMT, Andy Goryachev wrote:
>> I wasn't sure exactly where to put it, but it's going to be used in a fix
>> for a performance issue I found when a node has many children.
>>
>> If it will fit into a larger app, I don't mind.
>
> I'll move it there as a part of JDK-829
On Tue, 6 Dec 2022 20:10:16 GMT, Nir Lisker wrote:
> A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
> expand/collapse events. The graphics node needs to be released from the
> previous checkbox so that it doesn't serve as the graphics of more than one
> checkbox at onc
On Tue, 3 Jan 2023 23:13:52 GMT, Nir Lisker wrote:
>> tests/performance/checkboxTreeView/.classpath line 1:
>>
>>> 1:
>>
>> minor: should this project be moved to manual tests hierarchy?
>>
>> BTW, I am planning to create a monkey tester application which will include
>> many tests, to simpl
On Tue, 3 Jan 2023 23:11:08 GMT, John Hendrikx wrote:
> Looks good to me, releasing the graphic for empty cells. I'm left wondering
> if it should also be releasing the bindings it makes in that case, although
> that's less likely to cause (visible) issues.
I could make that change. I don't se
On Tue, 6 Dec 2022 20:10:16 GMT, Nir Lisker wrote:
> A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
> expand/collapse events. The graphics node needs to be released from the
> previous checkbox so that it doesn't serve as the graphics of more than one
> checkbox at onc
On Tue, 3 Jan 2023 23:07:19 GMT, Andy Goryachev wrote:
>> A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
>> expand/collapse events. The graphics node needs to be released from the
>> previous checkbox so that it doesn't serve as the graphics of more than one
>> checkbo
On Tue, 6 Dec 2022 20:10:16 GMT, Nir Lisker wrote:
> A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
> expand/collapse events. The graphics node needs to be released from the
> previous checkbox so that it doesn't serve as the graphics of more than one
> checkbox at onc
On Tue, 6 Dec 2022 20:10:16 GMT, Nir Lisker wrote:
> A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
> expand/collapse events. The graphics node needs to be released from the
> previous checkbox so that it doesn't serve as the graphics of more than one
> checkbox at onc
On Tue, 6 Dec 2022 20:10:16 GMT, Nir Lisker wrote:
> A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
> expand/collapse events. The graphics node needs to be released from the
> previous checkbox so that it doesn't serve as the graphics of more than one
> checkbox at onc
On Tue, 6 Dec 2022 20:10:16 GMT, Nir Lisker wrote:
> A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
> expand/collapse events. The graphics node needs to be released from the
> previous checkbox so that it doesn't serve as the graphics of more than one
> checkbox at onc
A simple fix for the graphics of a `CheckBoxTreeCell` not showing after
expand/collapse events. The graphics node needs to be released from the
previous checkbox so that it doesn't serve as the graphics of more than one
checkbox at once. If it does, only one checkbox (its skin) can actually use
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