[jfx24u] Integrated: 8318985: [macos] Incorrect 3D lighting on macOS 14 and later

2025-04-24 Thread Jayathirth D V
On Thu, 24 Apr 2025 14:03:58 GMT, Jayathirth D V wrote: > Backport of https://bugs.openjdk.org/browse/JDK-8318985 to jfx24u. > Fix is trivial and it resolves specular power issue on OpenGL pipeline for 3D > primitives. This pull request has now been integrated. Changeset: 61b62810 Author:J

Integrated: 8318985: [macos] Incorrect 3D lighting on macOS 14 and later

2025-04-24 Thread Jayathirth D V
On Wed, 23 Apr 2025 12:13:52 GMT, Jayathirth D V wrote: > When no specular color is set while rendering 3D primitives, 0.0 specular > power value is used by default in our shaders. > When same specular power value is used in pow() function in shader it results > in undefined behaviour as mentio