On Thu, 24 Apr 2025 14:03:58 GMT, Jayathirth D V wrote:
> Backport of https://bugs.openjdk.org/browse/JDK-8318985 to jfx24u.
> Fix is trivial and it resolves specular power issue on OpenGL pipeline for 3D
> primitives.
This pull request has now been integrated.
Changeset: 61b62810
Author:J
On Wed, 23 Apr 2025 12:13:52 GMT, Jayathirth D V wrote:
> When no specular color is set while rendering 3D primitives, 0.0 specular
> power value is used by default in our shaders.
> When same specular power value is used in pow() function in shader it results
> in undefined behaviour as mentio