On Thu, Aug 30, 2018 at 5:22 PM, wrote:
> On Thu, 2018-08-30 at 12:45 +0200, Andreas Müller wrote:
>> > I'd have thought Accepted should have a []. A quick grep shows
>> > other
>> > patches which have that in the tree so I suspect that help text is
>> > misleading...
>> >
>>
>> V2 with Accepted?
On Thu, 2018-08-30 at 12:45 +0200, Andreas Müller wrote:
> > I'd have thought Accepted should have a []. A quick grep shows
> > other
> > patches which have that in the tree so I suspect that help text is
> > misleading...
> >
>
> V2 with Accepted?
I've tweaked it in -next to save reposting and
On Thu, Aug 30, 2018 at 11:44 AM, wrote:
> On Wed, 2018-08-29 at 19:22 +0200, Andreas Müller wrote:
>> On Wed, Aug 29, 2018 at 4:16 PM, Richard Purdie
>> wrote:
>> > On Wed, 2018-08-29 at 00:19 +0200, Andreas Müller wrote:
>> > > The patch should increase performance for libsdl2 on GLES2 too.
>>
On Wed, 2018-08-29 at 19:22 +0200, Andreas Müller wrote:
> On Wed, Aug 29, 2018 at 4:16 PM, Richard Purdie
> wrote:
> > On Wed, 2018-08-29 at 00:19 +0200, Andreas Müller wrote:
> > > The patch should increase performance for libsdl2 on GLES2 too.
> > >
> > > Signed-off-by: Andreas Müller
> > > -
On Wed, Aug 29, 2018 at 4:16 PM, Richard Purdie
wrote:
> On Wed, 2018-08-29 at 00:19 +0200, Andreas Müller wrote:
>> The patch should increase performance for libsdl2 on GLES2 too.
>>
>> Signed-off-by: Andreas Müller
>> ---
>> ...01-GLES2-Get-sin-cos-out-of-vertex-shader.patch | 141
>> +
On Wed, 2018-08-29 at 00:19 +0200, Andreas Müller wrote:
> The patch should increase performance for libsdl2 on GLES2 too.
>
> Signed-off-by: Andreas Müller
> ---
> ...01-GLES2-Get-sin-cos-out-of-vertex-shader.patch | 141
> +
> meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb
The patch should increase performance for libsdl2 on GLES2 too.
Signed-off-by: Andreas Müller
---
...01-GLES2-Get-sin-cos-out-of-vertex-shader.patch | 141 +
meta/recipes-graphics/libsdl2/libsdl2_2.0.8.bb | 1 +
2 files changed, 142 insertions(+)
create mode 100644
me