On Fri, 2020-07-17 at 12:19 -0700, Andre McCurdy wrote:
> On Fri, Jul 17, 2020 at 3:09 AM Tanu Kaskinen wrote:
> > On Thu, 2020-03-26 at 14:23 -0700, Andre McCurdy wrote:
> > > On Thu, Mar 26, 2020 at 1:26 PM Adrian Bunk wrote:
> > > > On Thu, Mar 26, 2020 at 12:53:08PM -0700, Andre McCurdy wrote
On Fri, Jul 17, 2020 at 3:09 AM Tanu Kaskinen wrote:
> On Thu, 2020-03-26 at 14:23 -0700, Andre McCurdy wrote:
> > On Thu, Mar 26, 2020 at 1:26 PM Adrian Bunk wrote:
> > > On Thu, Mar 26, 2020 at 12:53:08PM -0700, Andre McCurdy wrote:
> > > > On Thu, Mar 26, 2020 at 12:16 PM Adrian Bunk wrote:
>
On Thu, 2020-03-26 at 14:23 -0700, Andre McCurdy wrote:
> On Thu, Mar 26, 2020 at 1:26 PM Adrian Bunk wrote:
> > On Thu, Mar 26, 2020 at 12:53:08PM -0700, Andre McCurdy wrote:
> > > On Thu, Mar 26, 2020 at 12:16 PM Adrian Bunk wrote:
> > > > On Thu, Mar 26, 2020 at 05:26:29PM +0200, Stefan Ghinea
On Mon, 2020-03-30 at 19:29 +0300, Tanu Kaskinen wrote:
> On Thu, 2020-03-26 at 17:26 +0200, Stefan Ghinea wrote:
> > From: Catalin Enache
> >
> > When compiling for Thumb or Thumb2, frame pointers _must_ be disabled
> > since the Thumb frame pointer in r7 clashes with pulseaudio's use of inline
On Thu, 2020-03-26 at 17:26 +0200, Stefan Ghinea wrote:
> From: Catalin Enache
>
> When compiling for Thumb or Thumb2, frame pointers _must_ be disabled
> since the Thumb frame pointer in r7 clashes with pulseaudio's use of inline
> asm to make syscalls (where r7 is used for the syscall NR).
Do
On Thu, Mar 26, 2020 at 02:23:03PM -0700, Andre McCurdy wrote:
>...
> Right, it's not related to musl or glibc. I suspect it can be
> reproduced by building for an ARM target which supports NEON, ensuring
> that DEFAULTTUNE doesn't forcefully disable Thumb (e.g. it should be
> armv7vethf-neon, not
On Thu, Mar 26, 2020 at 1:26 PM Adrian Bunk wrote:
>
> On Thu, Mar 26, 2020 at 12:53:08PM -0700, Andre McCurdy wrote:
> > On Thu, Mar 26, 2020 at 12:16 PM Adrian Bunk wrote:
> > >
> > > On Thu, Mar 26, 2020 at 05:26:29PM +0200, Stefan Ghinea wrote:
> > > >...
> > > > When compiling for Thumb or T
On Thu, Mar 26, 2020 at 12:53:08PM -0700, Andre McCurdy wrote:
> On Thu, Mar 26, 2020 at 12:16 PM Adrian Bunk wrote:
> >
> > On Thu, Mar 26, 2020 at 05:26:29PM +0200, Stefan Ghinea wrote:
> > >...
> > > When compiling for Thumb or Thumb2, frame pointers _must_ be disabled
> > > since the Thumb fra
On Thu, Mar 26, 2020 at 12:16 PM Adrian Bunk wrote:
>
> On Thu, Mar 26, 2020 at 05:26:29PM +0200, Stefan Ghinea wrote:
> >...
> > When compiling for Thumb or Thumb2, frame pointers _must_ be disabled
> > since the Thumb frame pointer in r7
> >...
>
> How are you reproducing the problem in pulseaud
On Thu, Mar 26, 2020 at 05:26:29PM +0200, Stefan Ghinea wrote:
>...
> When compiling for Thumb or Thumb2, frame pointers _must_ be disabled
> since the Thumb frame pointer in r7
>...
How are you reproducing the problem in pulseaudio?
This sounds like a workaround for a bug in musl that was fixed
On Thu, Mar 26, 2020 at 8:26 AM Stefan Ghinea
wrote:
>
> From: Catalin Enache
>
> When compiling for Thumb or Thumb2, frame pointers _must_ be disabled
> since the Thumb frame pointer in r7 clashes with pulseaudio's use of inline
> asm to make syscalls (where r7 is used for the syscall NR).
>
> I
From: Catalin Enache
When compiling for Thumb or Thumb2, frame pointers _must_ be disabled
since the Thumb frame pointer in r7 clashes with pulseaudio's use of inline
asm to make syscalls (where r7 is used for the syscall NR).
In most cases, frame pointers will be disabled automatically due to
t
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