Re: Gif rendering - r12786

2011-09-15 Thread Chris Young
On Thu, 15 Sep 2011 12:19:32 +0100, David Pitt wrote: > In message > Gavin Wraith wrote: > > > David Pitt has found the reason for the poor display of text in > > the gif. It was down to the css style it was displayed in and > > the consequent rescaling. By removing a line 'width: 40%;' > > w

Re: Gif rendering - r12786

2011-09-15 Thread David Pitt
In message Gavin Wraith wrote: > David Pitt has found the reason for the poor display of text in > the gif. It was down to the css style it was displayed in and > the consequent rescaling. By removing a line 'width: 40%;' > which had crept in by copying inappropriately, good behaviour > has be

Re: Gif rendering - r12786

2011-09-15 Thread Gavin Wraith
David Pitt has found the reason for the poor display of text in the gif. It was down to the css style it was displayed in and the consequent rescaling. By removing a line 'width: 40%;' which had crept in by copying inappropriately, good behaviour has been restored. Apologies for the noise. -- Ga

Re: Gif rendering - r12786

2011-09-14 Thread David Pitt
In message "Chris Young" wrote: > Please reply to the list :) > On Wed, 14 Sep 2011 23:37:47 +0100, Gavin Wraith wrote: [snip - wonky gif] >> ... It is the gif banner under the top header strip at >> http://www.bloomsteins.co.uk/ that says "Buyers of scrap gold and silver" >> and "Sellers

Re: Gif rendering - r12786

2011-09-14 Thread Chris Young
Please reply to the list :) On Wed, 14 Sep 2011 23:37:47 +0100, Gavin Wraith wrote: > > > I recently had occasion to make a scrolling banner for somebody's > > > website. I used TextEffX 1.52 to create a sprite (408x56 pixels > > > 16M colours, no mask, no palette) then SAMP 1.21 to produce more

Re: Gif rendering - r12786

2011-09-14 Thread Chris Young
On Wed, 14 Sep 2011 20:35:03 +0100, Gavin Wraith wrote: > I recently had occasion to make a scrolling banner for somebody's > website. I used TextEffX 1.52 to create a sprite (408x56 pixels > 16M colours, no mask, no palette) then SAMP 1.21 to produce more > sprites of the same size for the anima