From: Chris Lalancette <[EMAIL PROTECTED]>
Date: Tue, 07 Nov 2006 08:33:00 -0500
> David Miller wrote:
> > From: Chris Lalancette <[EMAIL PROTECTED]>
> > Date: Mon, 06 Nov 2006 18:40:59 -0500
> >
> >> Assuming that this is just an oversight, attached is a simple
> >> patch to compute th
David Miller wrote:
From: Chris Lalancette <[EMAIL PROTECTED]>
Date: Mon, 06 Nov 2006 18:40:59 -0500
Assuming that this is just an oversight, attached is a simple
patch to compute the UDP checksum in netpoll_send_udp.
If the resulting checksum is zero, you should set it to
all 1's,
On Tue, 7 Nov 2006, Gerrit Renker wrote:
Quoting Chris Lalancette:
| Hello,
| I realized that all of the packets that go from the crashing machine to
the netdump server have a zero checksum.
| Assuming that this is just an oversight, attached is a simple patch to
compute the UD
Quoting Chris Lalancette:
| Hello,
| I realized that all of the packets that go from the crashing machine to
the netdump server have a zero checksum.
| Assuming that this is just an oversight, attached is a simple patch to
compute the UDP checksum in netpoll_send_udp.
|
| Signed
From: Chris Lalancette <[EMAIL PROTECTED]>
Date: Mon, 06 Nov 2006 18:40:59 -0500
> Assuming that this is just an oversight, attached is a simple
> patch to compute the UDP checksum in netpoll_send_udp.
If the resulting checksum is zero, you should set it to
all 1's, like the real UDP co
Hello,
I was reading some tcpdump's of netdump traffic today, and I realized
that all of the packets that go from the crashing machine to the netdump server
have a zero checksum. Looking at the code, it looks like netconsole/netdump
use the function netpoll_send_udp to send out the packet