Working on releasing a game using MonoGame and running into an issue for Mono
Android 4.0.6 (which we need for the new changes) and the original Droid.
Works great on my Droid Razer Maxx. We're creating with ES 1.1 but tried
with 2.0 and it still failed. It worked with 4.0.4 and maybe 4.0.5.
$e
I think there's a linking problem with 4.1.1. It was working with 4.0.6 but
upon upgrading and after fixing all the syntax changes, the deployed project
is throwing this error on compile. The project doesn't use this and even if
I add that project as a reference, it still fails.
Error 49
I updated to 4.2.0 and ran into an issue with System.Drawing.Size being
defined in Mono.Android and OpenTK. But, it looks like 4.2.1 fixed that
issue. With 4.2.1, I'm still getting the same reference issue I posted
about before.
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The project(udderchaosmonodroid) throwing the error does not reference
Lidgren.Network.Android. It references MonoGame.Framework.Android which
references Lidgren.Network.Android. udderchaosmonodroid does not use
lidgren.network.android or any of the methods in monogame that use it. It
was workin
Alright. Well, like I said before, it gives the same error if I add a project
reference to the lidgren project.
{565129E0-4EE5-4F6F-B403-C3484C9740BE}
Lidgren.Network.Android
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I've created a bug with a sample project that reproduces the issue.
https://bugzilla.xamarin.com/show_bug.cgi?id=5146
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For ICS (Android 4.0.4, Droid Razr Maxx), I'm running into an issue where
when I put my phone to sleep (press the power button to turn off the
screen), it keeps calling OnPause and OnResume over and over. Has anyone
seen this before? Any ideas what might be causing this? This does not
happen for