[mono-android] Performance of Canvas.DrawPoint

2012-04-16 Thread hawk66
Hello, I generate a map/terrain; created with procedural content generation (on the fly) and try it now to visualize on a canvas. This works fine but the performance is pretty bad: for (int x = 0; x < _mapManager.WorldManager.Terrain.Width; x++) { for (int

Re: [mono-android] Performance of Canvas.DrawPoint

2012-04-18 Thread hawk66
Thanks Jonathan, I missed that completely ;) -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Performance-of-Canvas-DrawPoint-tp5644629p5649894.html Sent from the Mono for Android mailing list archive at Nabble.com. ___ Mon