nfirm that there is
either a problem with the code or my hardware? Thank you so much.
http://mono-for-android.1047100.n5.nabble.com/file/n5011249/MemoryLeakProject.zip
MemoryLeakProject.zip
Jack Bond
jackhanb...@hotmail.com
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Thanks for confirming Axel. In the primary application which exposed this
issue, I've put in a button to force a garbage collection, and that
typically triggers a crash. I've never seen the memory usage drop by 16MB
though. I'm building an application that needs to consistently run at least
12 hour
You probably don't want to purchase ANYTHING until Xamarin resolves their
MASSIVE memory leaks on Monodroid. Until they do this, Monodroid is
completely unsuitable for ANY serious development. That and their support
leaves a lot to be desired.
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Similiar to a previous poster, but this is what I use to serial objects to
store in Intents...
public class SimpleSerializer
{
public static T DeserializeObject(string source)
{
XmlSerializer serializer = new XmlSerializer(typeof(T));
StringReader sr =