Hi guys,
I'm trying to implement in-app purchases for my game using MonoDroid but
I'm not sure if the official libraries are already ported to the
MonoDroid base libraries or not (I don't seem to find much information
googling it).
In any case, I'd like to know what's the best, easiest way o
Hi,
I'm trying to run an OpenGL ES app on the Samsung Galaxy S, since it's
one of the most common Android phones out there capable of OpenGL ES 2.0
but I'm unable to. It crashes with the following statement:
OpenTK.Platform.Android.EglException: EglCreateWindowSurface failed with
error 12288
since it should return the surface
handle.
I don't know but it's very odd.
Cheers,
Eduardo
On 4/16/2012 8:45 PM, Eduardo Jimenez wrote:
Hi,
I'm trying to run an OpenGL ES app on the Samsung Galaxy S, since it's
one of the most common Android phones out there capable of O
:
BTW, have you tried other OpenGL samples like the GLCube? I've done a
few changes to try and workaround this problem, it might work on the
Galaxy S.
andreia gaita
On Monday, April 16, 2012 at 9:03 PM, Eduardo Jimenez wrote:
I've done a little bit of testing and trying things out:
zation in 4.0.5 described in the
release notes. That change will be required for any older code.
Sly
On Apr 17, 2012 4:19 PM, "Eduardo Jimenez" <mailto:bark...@eclipse-games.net>> wrote:
GLCube won't work for some reason. It crashes with no callstack.
Meanwhile the tri
context and a surface and the context is current.
andreia gaita
---
blog.worldofcoding.com <http://blog.worldofcoding.com>
github.com/andreiagaita <http://github.com/andreiagaita>
Sly
On Apr 17, 2012 8:17 PM, "Eduardo Jimenez" <mailto:bark...@eclipse-games.
And how do some games manage to do such fast loading times?
I've read abou tricks like setting the graphics context as a static
variable so that it won't get finalized, and stuff like that but they
seem to 'hacky'. I haven't properly tried them myself though.
Eduardo
On 4/20/2012 12:37 AM, K
I'd say Angry Birds works in every device capable of OpenGL... My
girlfriend has a HTC Wildfire and it runs Angry Birds (and I'd say
that's a pretty crappy phone).
I don't think what they are doing is like that. I bet they are using
some sort of shortcut, just like having the textures loaded i
Nice looking!
BTW, also if anyone is interested here's a link to the webpage of the
game we just released in iOS:
http://www.ecofishgame.com
It uses MonoTouch and we're porting it to Android (using MonoDroid), WP7
and maybe other platforms. We have our own Mono-XNA implementation, but
I'd g