I'm using MonoGame, and JNI integration code provided here
http://monogame.codeplex.com/discussions/280895, last post. App builds and
launches, but crashes when I touch anywhere on the screen with the following
exception:
02-06 15:04:55.882: I/MonoDroid(4737): UNHANDLED EXCEPTION:
System.Reflecti
Update:
Crash occurs only on 2.2 device (GT-P1000), 2.3.4 and 2.3.5 devices work
fine. I have Minimum Android version API level 8 - 2.2 in Project Settings -
Android Manifest and Minimum Android to target 4.0 in Project Settings -
Application.
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Surely I've changed class name in my wrapper to match my package name. Or
else it wouldn't work on any device. Here's the manifest (names changed):
http://schemas.android.com/apk/res/android";
android:installLocation="auto" android:versionCode="3"
android:versionName="1.0.5" package="my.package.n
Jonathan Pobst from Xamarin support provided a working solution:
"You can try setting the Project Settings -> Application target to Android
2.2, and then opening the AndroidManifest in your projects properties
folders and manually adding targetSdkVersion = "13".
If targetSdkVersion is set, it wil
I've had no troubles including their .jars by specifying AndroidJavaLibrary
build action, trackers start normally and write stuff to adb log.
However, when an unhandled exception occurs, it seems MonoDroid kills an
application so fast, they can't do a thing about it. Shouldn't a crashing
app on An