[mono-android] Intergrated AdMob crashes app on touch

2012-02-06 Thread Dzugaru
I'm using MonoGame, and JNI integration code provided here http://monogame.codeplex.com/discussions/280895, last post. App builds and launches, but crashes when I touch anywhere on the screen with the following exception: 02-06 15:04:55.882: I/MonoDroid(4737): UNHANDLED EXCEPTION: System.Reflecti

Re: [mono-android] Intergrated AdMob crashes app on touch

2012-02-06 Thread Dzugaru
Update: Crash occurs only on 2.2 device (GT-P1000), 2.3.4 and 2.3.5 devices work fine. I have Minimum Android version API level 8 - 2.2 in Project Settings - Android Manifest and Minimum Android to target 4.0 in Project Settings - Application. -- View this message in context: http://mono-for-and

Re: [mono-android] Intergrated AdMob crashes app on touch

2012-02-09 Thread Dzugaru
Surely I've changed class name in my wrapper to match my package name. Or else it wouldn't work on any device. Here's the manifest (names changed): http://schemas.android.com/apk/res/android"; android:installLocation="auto" android:versionCode="3" android:versionName="1.0.5" package="my.package.n

Re: [mono-android] Intergrated AdMob crashes app on touch

2012-02-09 Thread Dzugaru
Jonathan Pobst from Xamarin support provided a working solution: "You can try setting the Project Settings -> Application target to Android 2.2, and then opening the AndroidManifest in your projects properties folders and manually adding targetSdkVersion = "13". If targetSdkVersion is set, it wil

[mono-android] How can I use bug trackers like Acra or BugSense?

2012-01-19 Thread Dzugaru
I've had no troubles including their .jars by specifying AndroidJavaLibrary build action, trackers start normally and write stuff to adb log. However, when an unhandled exception occurs, it seems MonoDroid kills an application so fast, they can't do a thing about it. Shouldn't a crashing app on An