[mono-android] compiling sqlite-net für monodroid

2013-02-04 Thread Stephan Steiner
Hi I'd like to use an sqlite database in my m4a project and I discovered sqlite-net which seems a nice wrapper. However, since I need guid datatypes, I cannot use the last published version on nuget, so I downloaded the very latest version from git and managed to compile it for my pc based client.

[mono-android] Serializing State of Complex Class

2013-02-04 Thread craig
I have a complex class and need to save state when activity/fragment is destroyed and recreated. I want to avoid using Parcelable if possible. Is this the best alternative in terms of simplicity and performance? I couldn't think of any other way to do it without leaving files/objects behind that

Re: [mono-android] Serializing State of Complex Class

2013-02-04 Thread Jonathan Pryor
On Feb 4, 2013, at 11:20 PM, craig wrote: > I have a complex class and need to save state when activity/fragment is > destroyed and recreated. > > Is this the best alternative in terms of simplicity and performance? _Some_ form of serialization is sane, whether that be binary, XML, JSON, or wh

Re: [mono-android] Serializing State of Complex Class

2013-02-04 Thread craig
I considered a static variable. If Android kills my process then the static variable would be gone but the serialized variable would be retained right? That's the only reason I'm leaning towards serialized. I guess to clarify my question, is serializing the class and *then packing the serialized