Hi everybody,
because of the lack of a MonoDroid unit testing framework in Visual Studio
I've written such a framework myself. I'd like to share it with the
community here as there may be other people looking for something like this.
The framework uses exactly the same API as Visual Studios' own
I found the problem. When using sharetime runtime, the app is not able to run
in a device..
Thanks!
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Hi Sebastaian,
Cool project, I'll definitely need something like that.
One quick observation - when I click on any item in "Results for Failing Tests
I got null reference exception. Looks like
GuiTestRunnerActivity.TestRunner
Is null within
TestMethodResultActivity.OnStart.
Cheers,
Miha
PS.
You cannot deploy to an actual device without a license. You cannot
use a device for debugging without deploying to it, so that requires a
license also
Sent from my iPad
On Jul 12, 2012, at 1:15 AM, javitxin wrote:
> I wnow but I want to know if I can install the app in a real device and make
thanks
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Hi folks,
I am working on an app that needs to do heavy work in the background. I use
RunOnGuiThread to update the UI with progress and results. The problem is,
that I am experiencing non-deterministic hangups. When hanging I pause the
debugger and I always see that the executing thread (mostly my
First of all, the FCL part (System.* namespaces) are in general based on
Silverlight and CoreCLR based API profile. We have some extensions but
that's the basic. Similar design also applies to Windows Phone 7.
AesCryptoServiceProvider is only part of full .NET, not in Silverlight.
That class d
Could you paste a stracktrace for that NullReferenceException? This shouldn't
be happening.
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When I load a native shared library with "JavaSystem.Load()" in a static
constructor like this:
class MyClass {
static MyClass() {
Java.Lang.JavaSystem.Load("/path/to/libmylib.so");
}
[DllImport("mylib")]
private static extern int get_version();
public static int getV
Hi
Great job
Few Qs (I'm on vacation so pls do not get angry if something stupid is
asked):
1. TestTests project is actually Desktop unit testing project?
2. In M4A app project I have to add source linked unittests so I can
test those on
emulator or device?
3. I can see You are covering
On Fri, Aug 12, 2011 at 9:24 AM, Jonathan Pryor wrote:
> On Aug 10, 2011, at 2:13 PM, emalamisura wrote:
>> Is there a way to analyze the heap and memory allocations much like how
>> Eclipse will let you for Android?
>
> Not at this time. We will be supporting Mono's heap profiler in a future
> r
I'm done with this for now. I handled this by modifying the project file and
adding this to the bottom:
I created a blog about binding ActionBarSherlock here:
http://www.craigsprogramming.com/2012/07/actionbarsherlock-with-mono-for-android.html
Seems to be
moljac wrote
>
> 1. TestTests project is actually Desktop unit testing project?
>
That's correct. It exists just for verification purposes. You don't need it
in your unit testing solution.
moljac wrote
>
> 2. In M4A app project I have to add source linked unittests so I can
> test thos
I'd thought I'd add my two cents too -- I was playing with this (in regular
.NET) a few weeks back, and my deduction was that the CryptoServiceProvider
classes all call on the Windows Cryptographic Service Provider (hence the name)
to complete its operations. Since the CSP doesn't exist on Andro
Hi thank you for the enlightening answer.
My problem was that at first i used the RijndaelManaged which not gave the
exact same result as AesCryptoServiceProvider which i use in a webservice.
However using the AesManaged gave the the same results and therefore i use
this for my implementation.
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