I followed all the steps as described but does not work.
I'm sorry
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Oh, then my suggestion is likely invalid. I'm sorry and thanks for your
time. I'll look for a valid fix for this issue anyways.
Atsushi Eno
On 2012/04/16 16:12, laurar81 wrote:
I followed all the steps as described but does not work.
I'm sorry
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Hi everyone,
We're investigating the link issues on 4.0.6 and 4.1, it seems Google is
changing some system areas every time they release a new sdk and it's affecting
the x86 libraries.
If you hit a "java.lang.UnsatisfiedLinkError: Cannot load library:
reloc_library" error, post it here along w
Hello,
I generate a map/terrain; created with procedural content generation (on the
fly) and try it now to visualize on a canvas. This works fine but the
performance is pretty bad:
for (int x = 0; x < _mapManager.WorldManager.Terrain.Width; x++) {
for (int
Hi,
I'm trying to run an OpenGL ES app on the Samsung Galaxy S, since it's
one of the most common Android phones out there capable of OpenGL ES 2.0
but I'm unable to. It crashes with the following statement:
OpenTK.Platform.Android.EglException: EglCreateWindowSurface failed with
error 12288
I hope that you find a solution.
I need really this library.
can you tell me of you find a solution?
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I've done a little bit of testing and trying things out:
- Mono 4.0.4 is giving me problems in the Run() function. It hangs and
won't call the Update or Render functions
- I think that the error code (0x3000) corresponds to EGL_SUCCESS, but I
suppose that's just a coincidence, since it should r
Hi,
There's a problem with some Samsung devices that we're working on
fixing. In the meantime, try the 4.0.5 beta, it has ICS support and
seems to work better with some devices.
~~ andreia gaita ~~
scribled on my iPaddle
On Apr 16, 2012, at 21:05, Eduardo Jimenez wrote:
> I've done a little bi
My first Android app. I have an EditText that is causing problems. If the
user enters a special character (anything other than a letter) The
backspace/delete key does not work, it freezes. I have tried to get around
this by writing a piece of code to trap the delete key down event and delete
the la
BTW, have you tried other OpenGL samples like the GLCube? I've done a few
changes to try and workaround this problem, it might work on the Galaxy S.
andreia gaita
On Monday, April 16, 2012 at 9:03 PM, Eduardo Jimenez wrote:
> I've done a little bit of testing and trying things out:
>
> - Mo
Hi,
I'm trying to port over some Java to M4A to enable me to produce modal
windows. Most of the work has been done, but I'm now stuck on using
JNIEnv.GetMethodID/JNIEnv.GetFieldID and a number methods that don't
seem to be listed anywhere (GetDeclaredMethod and GetDeclaredField) or
aren't ava
On Apr 16, 2012, at 7:04 PM, Paul Johnson wrote:
> JNIEnv.Get*ID requires the type of the variable to be IntPtr, but then
> requires IntPtr kls, string name, string signature for the parameters.
> Unfortunately, the documentation on the API area gives the "documentation to
> be added" line for k
I'm trying to demo using Java Source code via JNI but having issues.
I created a new Mono 4 Android project.
I also created a simple Java file named Test.java. Here is the contents of
Test.java:
[code]
package com.test;
public class Test
{
public Test()
{
}
On Apr 16, 2012, at 9:35 PM, craig wrote:
> I went into project properties, created an Android Manifest, and then changed
> package name to "com.test" to match the package name of my java source file.
This shouldn't be necessary...
> The project builds fine but it errors out during the deploy pr
On Apr 16, 2012, at 5:17 PM, Mike wrote:
> I have found a Java example using getSelectionEnd, but need a c# example
> since I can't figure out the C# equivalent.
The getSelectionEnd() method was mapped to the SelectionEnd property:
http://androidapi.xamarin.com/?link=P:Android.Widget.Te
On Apr 16, 2012, at 2:35 PM, hawk66 wrote:
> Is there any more efficient way to draw the map?
Might I suggest Canvas.DrawPoints(float[], int, int, Paint)?
http://androidapi.xamarin.com/?link=M%3aAndroid.Graphics.Canvas.DrawPoints(System.Single%5b%5d%2cSystem.Int32%2cSystem.Int32%2cAndroi
Thanks it's working now.
I deleted the Java file and re-created it from within Visual Studio. After
that it worked fine. Maybe the old file was somehow using the wrong
encoding as you suggested.
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GLCube won't work for some reason. It crashes with no callstack.
Meanwhile the triangle ES 2.0 works in 4.0.4 but I think it doesn't in
4.0.6, I'll check it in a bit.
BTW, how can I get an older beta version of Mono?
Cheers,
Eduardo
On 4/16/2012 11:31 PM, Andreia Gaita wrote:
BTW, have you tr
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