Thank you. Could help one more :)
I'm trying to estimate such solution.
We have several .net products.
And we need to make porting of these apps to Android applications.
We're considering two ways.
First way - 1)we make porting from .net code to Java and 2) this already
ported application to Androi
On Mar 21, 2012, at 5:19 AM, GigaNTes wrote:
> I'm trying to estimate such solution.
I think there are too many factors for me to provide much help. :-)
> We're considering two ways.
> First way - 1)we make porting from .net code to Java and 2) this already
> ported application to Android app.
I'm currently porting some MonoTouch code over to MonoDroid. It would be
nice if I could use Vertex Array Objects in Android (the target platform
supports the GL_OES_vertex_array_object extension) but there are no
available bindings. I have already made my own bindings in MonoTouch with
DllImport,
On Mar 21, 2012, at 11:16 AM, Rodrigo 'r2d2rigo' Diaz wrote:
> But there aren't any references to Mono.Constants or something alike in
> MonoDroid. Is this possible?
The constant isn't present, so you just need to use a different string. The
/system/lib/libGLESv2.so file on my Xoom contains a gl
Hi,
On Wednesday, March 21, 2012 at 3:16 PM, Rodrigo 'r2d2rigo' Diaz wrote:
> I'm currently porting some MonoTouch code over to MonoDroid. It would be nice
> if I could use Vertex Array Objects in Android (the target platform supports
> the GL_OES_vertex_array_object extension) but there are n
Awesome! The library is there (Kindle Fire), and the function is included!
I'm going to try the bindings now, thank you!
2012/3/21 Jonathan Pryor
> On Mar 21, 2012, at 11:16 AM, Rodrigo 'r2d2rigo' Diaz wrote:
> > But there aren't any references to Mono.Constants or something alike in
> MonoDroi
On Wednesday, March 21, 2012 at 3:54 PM, Rodrigo 'r2d2rigo' Diaz wrote:
> Awesome! The library is there (Kindle Fire), and the function is included!
> I'm going to try the bindings now, thank you!
>
If you're on the Kindle, be careful when using egl 2.0, a few egl calls seem to
not be fully impl
Done, and it works like a charm! Luckily the implementation of
glGenVertexArrayOES/glBindVertexArrayOES is implemented in libGLESv2.so on
the Kindle.
@Andreia: yes, I know those functions are already in OpenTK. It was an old
binding from when it was broken in MonoTouch.
2012/3/21 Andreia Gaita
Behold! One of the larger brain-dumps on the documentation site!
http://docs.xamarin.com/android/tutorials/Binding_Android_Types
Guaranteed to put you to sleep!
On a more serious note, if you want an overview of how Mono for Android
bindings work, and why you really really want an autom
Mother of JNI! This is great news, thanks a bunch!
On Mar 21, 2012 5:37 PM, "Jonathan Pryor" wrote:
> Behold! One of the larger brain-dumps on the documentation site!
>
>http://docs.xamarin.com/android/tutorials/Binding_Android_Types
>
> Guaranteed to put you to sleep!
>
> On a more serio
Hi,
I'm trying to resolve an issue with an app I'm porting from iPhone to
Android and I'm going through everything bit by bit.
The problem is that whenever the app attempts to the outside world, it
falls over dead. Works fine on the emulator, dies on a phone. One thing
I'm looking at is the
Hi Jon/Rodrigo
Good news... I am hopefully going to be able to give you some form of a
standalone repro.
I remembered that we have a "software" media renderer, which is essentially
a simulator app that can be run on a computer.
So I set up an isolated test network today, consisting of a Mac con
Does Xamarin have tutorials on some of the examples they provide for
MonoDroid? Specifically something like the Contacts or Honeycomb Gallery?
Right now we are kind of stumbling through the code. If there were some
good tutorials or video tutorials, that would be great on how these C#
classes
Hi,
I'm trying to grab files from a server using this code but it dies.
Any ideas why?
public void grabAFile(string url, Context c)
{
WebClient webClient = new WebClient();
webClient.DownloadFileCompleted += delegate(object s,
AsyncCompletedEventArgs e)
On Wed, Mar 21, 2012 at 2:44 PM, Paul Johnson
wrote:
> Hi,
>
> I'm trying to grab files from a server using this code but it dies.
>
> Any ideas why?
If you check the properties of 'e' you will certainly find out why.
-Gonzalo
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Monodroid mailing lis
On Mar 21, 2012, at 12:47 PM, closdesign wrote:
> Does Xamarin have tutorials on some of the examples they provide for
> MonoDroid? Specifically something like the Contacts or Honeycomb Gallery?
We have a variety of tutorials at:
http://docs.xamarin.com/android/tutorials
As for the Co
On Mar 21, 2012, at 2:35 PM, Paul Johnson wrote:
> The problem is that whenever the app attempts to the outside world, it falls
> over dead.
Can you elaborate? Does the Android Debug Log contain anything useful? Stack
traces? Anything?
- Jon
___
Mon
Hi,
The problem is that whenever the app attempts to the outside world, it falls
over dead.
Can you elaborate? Does the Android Debug Log contain anything useful? Stack
traces? Anything?
Where would I look on the phone for that? The emulator runs fine - it's
on a real device it coughs, sp
On Mar 21, 2012, at 3:33 PM, Paul Johnson wrote:
>>> The problem is that whenever the app attempts to the outside world, it
>>> falls over dead.
>>
>> Can you elaborate? Does the Android Debug Log contain anything useful? Stack
>> traces? Anything?
>
> Where would I look on the phone for that?
Hi,
Where would I look on the phone for that? The emulator runs fine - it's on a
real device it coughs, splutters and keels over
It still has the Android Debug Log:
http://docs.xamarin.com/android/advanced_topics/android_debug_log
Please provide any relevant output.
The emulat
Hi,
I have some very simple code for writing to the SDCard (pruned from
postings on here and other places). Only problem is that it throws an
exception when writing the directory.
On closer examination, external contains nothing. Is this what it should
contain and if it isn't, does anyone ha
Not sure if it's your issue, but use Path.Combine instead of manually
creating paths. Android is Linux based, so it uses forward slashes
instead of backwards slashes.
Jonathan
On 3/21/2012 7:19 PM, Paul Johnson wrote:
Hi,
I have some very simple code for writing to the SDCard (pruned from
p
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