Hi,
I have an application with two tabs on the screen. Second tab has multiple
child screens and while navigating on these screen tab should remain at the
bottom. I have achieve this functionality by using the activitygroup and it
is working fine.
Now I want to handle back button functionality fo
I've cracked a number of things along the learning curve of Mandroid but I
am being really thick here
I just cannot get my head around the implementation of a progress bar - can
some kind soul help me with some idiot proof code?
I have a static class method which fetches some meteorological
Hey, how can i register a method on something like a seekbarchanged (when i
adjust the slider)?
The example down there is how you would do it in java/Android SDK.
MonoDroid says he don't knows SeekBar.OnSeekbarChangeListener.
package com.AndroidSeekBar;
import android.app.Activity;
import andro
Hi,
I am interested to have spinner control inside tab activity group for my
application. I am able to populate and display data in the spinner control
but when I click on spinner control to change the value it gives the error.
I think this issue is with the context I am providing to the spinner
Hello,
> Hey, how can i register a method on something like a seekbarchanged (when i
> adjust the slider)?
> The example down there is how you would do it in java/Android SDK.
> MonoDroid says he don't knows SeekBar.OnSeekbarChangeListener.
>
Note that in M4A all interfaces are prefixed 'I' on th
I have a fairly large application built using Mono for Android. I need to add
a mapping component using the Google Maps API. I understand that any
activity that uses the MapView must extend MapActivity and hence must be
written in Java. I have this working based on the example on github. I've
even
On Sep 17, 2011, at 8:48 AM, dgoughnour wrote:
> The question is what is the best way to 'reach into' the managed code to get
> values and data needed to display current information on the map.
Using Android Callable Wrappers is probably not the best way to do this,
largely because they're very
Hi, I've already asked that in stackoverflow. Thought it would be reasonable
to ask that here too.
I'm trying to play with Android emulator and VS.
I've downloaded GLTriangle20 example and tried to run it. However it fell at
CreateFrameBuffer(); Visual Studio highlights this line with green, paus
Maybe this one is solution to your problem:
http://android.xamarin.com/Documentation/Troubleshoot#There_is_not_enough_storage_space_on_the_device_to_deploy_the_package
http://android.xamarin.com/Documentation/Troubleshoot#There_is_not_enough_storage_space_on_the_device_to_deploy_the_package
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Hello i tried installing JDK 6 and then installing Android SDK but this error
appears.
Can someone help me?
thanks in advice :).
http://mono-for-android.1047100.n5.nabble.com/file/n4808760/problem.jpg
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BTW, that's JDK 32bit (x86).
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Hello, i have a problem. Don't know why, but i did literally as the tutorial
said (the Hello World tutorial), and when i run the program in the "run
without debug" mode, the activity is not shown (only the emulator content is
shown. i.e. the emulator interface, the A N D R O I D _ welcome message,
I'm having trouble finding the ViewHolder class in the Mono for Android
Namespaces.
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Hi,
Alternatly, you can have a look at my implementation of arrayAdapter : it
may be consume less ressources as i don't instanciate a new adapter each
time data are updated. And with this implementation, you don't have to
rewrite the GetView for each of your list (in fact, my aim is to write a
re
I really want to know what apps (particularly games) our mono developers have
published to Android market so far?
My simple 2D game is slow sometimes even running on a 1GHz dual core
honeycomb tablet.
Here is my game :
https://market.android.com/details?id=ApplesMeetDurians.ApplesMeetDurians
https:
I just ran through the install instructions found here
http://android.xamarin.com/Installation/Windows. They need to be updated.
For one, it made no mention of installing GTK#. I am also getting errors
trying to create a MD project and running (follow up post on the way).
Ray
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I am running a clean install of all components. I am getting this error when
I try to run my project:
C:\Program Files\MSBuild\Novell\Novell.MonoDroid.Common.targets(2,2): Error:
Could not locate Java 6 SDK. (Download from
http://www.oracle.com/technetwork/java/javase/downloads.) (Test)
I can
Sorry, looks like jdk 6 is only supported. Should be fine after I install.
Ray
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Well it appears that you cant install android sdk r12 without JDK 7 (Says you
need to have JDK installed). And I dont see a download for r10. Any ideas?
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Sen
It takes literally 8 minutes to send a single http request and return the
response. I have the same code in MonoTouch for iPhone and it takes about 2
seconds. I saw other people with the same issue on the forums here, but no
resolution (although my debugger stays connected). I am evaluating befo
I need a search bar that sits on top of a list view. Think of the iPhones
email search implementation. How can this be accomplished.
Thanks,
Ray
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Se
I cant seem to find an example of how to implement a custom list item. I
need to place 4 text fields in a single list item. I have a ListView on an
Activity window.
Thanks,
Ray
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Perfect! Thank you!
Ray
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Android sdk r12 does not require java 7. I don't have java 7 on any of my
computers and r1 tr works fine on them all.you need the java 6 jdk
On Sep 17, 2011 2:17 PM, "vbisbest" wrote:
> Well it appears that you cant install android sdk r12 without JDK 7 (Says
you
> need to have JDK installed). And
That's pretty much the way it is if you are using the emulator. Not really
anything you can do about it. The android emulator is notoriously slow and
google admits it. It has nothing to do with monodroid. Google is emulating
the arm instructions so it is much closer to the the phone architecture
wh
yeah, emulator sucks. debug on your phone, fool.
On Sat, Sep 17, 2011 at 2:42 PM, Mike Child wrote:
> That's pretty much the way it is if you are using the emulator. Not really
> anything you can do about it. The android emulator is notoriously slow and
> google admits it. It has nothing to do wi
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