Many thanks JP
Got it working after a lot of command line jiggery-pokery
For the benefit of others..
Within monodevelop looks like it was objecting to me not calling the
keystore xxyz.keystore
In other words leaving off the .keystore subscript
Question 1 - I note from the documentation that
I wrote the iPhone app in XCode/Objective C, so used the native ZeroConf
methods.
Thanks for your suggestions on using jmDNS; I'll have a look at it, but I
have no knowledge of Java so I'm not sure how far I'll get!
As an aside, I would have thought that sending/receiving files between
Android de
Hi,
I use System.Data.SQLite in Mac OS X, Linux, Windows and Windows CE, and
Mono.Data.Sqlite in MonoTouch.
#if MonoTouch
using Mono.Data.Sqlite;
#else
using System.Data.SQLite;
#endif
#if MonoTouch
using SQLiteConnection = Mono.Data.Sqlite.SqliteConnection;
using SQLiteCommand = Mono.Data.Sqli
Have you looked at https://github.com/chrisntr/MonoMobile.Extensions? I
believe it does what you describe as 'MonoGap'.
Mikkel
On Fri, Jul 29, 2011 at 00:29, malexandroni wrote:
> Guys,
>
> Sorry if this is not a really 'new' idea, but it crossed my mind these days
> and I would like some feedb
Hi All,
I want to create ListView with Group Header. Suppose i have person's contact
list in an
array and i want to display it in ListView. First header text will be
alphabet "A" and
all name starting by A will be listed below it. Again after that alphabet
"B" will be the
header text and all na
if at least Mono.Data.Sqlite Classes where note sealed it would make things
much more easy? this you guys from xamarin can do ?
2011/7/29 Natalia Portillo
> Hi,
>
> I use System.Data.SQLite in Mac OS X, Linux, Windows and Windows CE, and
> Mono.Data.Sqlite in MonoTouch.
>
> #if MonoTouch
> usin
Natalia
No words to explain my gratitude on that tip.
That solved my sealed problem between Windows Mobile and Monos and future
things:
#if MonoTouch
using SqlCeConnection = Mono.Data.Sqlite.SqliteConnection;
using SqlCeCommand = Mono.Data.Sqlite.SqliteCommand;
using SqlCeDataReader = Mono.Dat
On Jul 29, 2011, at 4:17 AM, John Murray wrote:
> Question 1 - I note from the documentation that one can permanently use such
> a release keystore by changing the csproj file
> How does one do this in monodevelop - cant see the csproj file anywhere but
> it appears in VS. Just curious - I can al
On Jul 29, 2011, at 4:20 AM, was wrote:
> As an aside, I would have thought that sending/receiving files between
> Android devices and PCs would be a fundamental requirement for many Android
> apps, so I was surprised to see this capability missing from Monodroid.
As far as I know, it isn't missin
I can confirm the problem is the Mono Framework 2.10.2. I have updated to the
latest MonoDroid plugin under MonoDevelop, Add-in Manager and it still
didn't work.
Then I downloaded Mono 2.10.1.3 from
http://ftp.novell.com/pub/mono/archive/2.10.1/download and when I installed
it, all went fine again
Ok, but our requirements are more complex: We use a Delphi Conduit app on the
PC which, when run, automatically connects to the iPhone over Wi-Fi and
displays the User name (using ZeroConf) on a Sync page button on the iPhone.
The User taps the button and the iPhone sqlite file is transferred to th
There will be a Mono 2.10.3 release pushed to the Alpha channel hopefully
today for people to test. If all works well, we'll push it to the Stable
channel.
Jeff
On Jul 29, 2011 8:55 AM, "malexandroni" wrote:
> I can confirm the problem is the Mono Framework 2.10.2. I have updated to
the
> latest
Can I get an administrator to remove me from this list.
Have tried unsubscribing several times with no success.
Thanks.
- rob
Rob Vettor |.NET Technologist | Microsoft C# MVP | INETA Regional Speaker
214-707-0584
robvet...@hotmail.com
Description: Description: mvp
From
On Tue, Jul 26, 2011 at 2:14 PM, Wally McClure
wrote:
> What types of tools are available for monotouch/droid beyond just using
> VS/monodevelop for debugging? While I was at monospace, there was talk
> about being able to profile. Are you able to use the apple tools for
> profiling? I thought
Hi
I downloaded the trail version of MonoDroid. I am going through the hello
world tutorial and now at the part where I want to deploy my app to the
emulator.
It comes up with a "Select Device" dialog with nothing in it. So I click on
"Start emulator image", this pops up another dialog with avail
How can we get the "latest and greatest MonoDevelop Add-in"?
Now I'm runnung:
MonoFramework-MRE-2.10.2_5.4.macos10.novell.x86
MonoDevelop-2.6.b3 (lots of error, but still running)
monoandroid-eval-1.0.1.10321
I'm having the same problem with the IDE not viewing the emulator. My
workaround is:
1
Hi all,
Is it possible to compile a library that will work both on Android and
Iphone, without needing recompilation? If yes, how can I do it?
My target is to write reusable code, in order to deploy the same
application in both device family.
Thanks a lot
--
Gabriele Dr. Brosulo
Responsabile
On Jul 29, 2011, at 6:34 AM, Gabriele Brosulo wrote:
> Is it possible to compile a library that will work both on Android and
> Iphone, without needing recompilation? If yes, how can I do it?
Yes. You can't use project references, though. Instead, directly reference the
assembly. You also need t
Hi g4b0,
To get the latest Mono-for-Android Add-in for MonoDevelop, launch
MonoDevelop and in the "MonoDevelop" menu (assuming you are on Mac?), select
"Add-in manager...". In the Add-in manager dialog window, click the
"Updates" tab and it should be available. If it isn't, switch to the
"Gallery"
Envoyé à partir de mon Windows Phone
-Message d'origine-
De : chobo2
Envoyé le : mercredi 27 juillet 2011 22:21
À : monodroid@lists.ximian.com
Objet : [mono-android] MonoDroid fails to load emulator
Hi
I downloaded the trail version of MonoDroid. I am going through the hello
world tuto
Recent versions of the Android SDK tools do not work correctly if installed
to a path containing a space in the file name (despite the fact that the
default location is "Program Files"). Try reinstalling the SDK to a
different path (and update the reference in the Settings for Mono for
Android in
I am currently trying to create a renderer that uses opengl ES 2.0 to draw
various primitives and textures. I have created a class that subclasses
AndroidGameView, I am creating an instance of that view in my main activity
and adding it to the layout. I have been successful in rendering graphics
in
Ok, I got it coded and it starts, but crashes. It looks like it calls
[BroadcastReceiver]
But, the emulator says it stopped. I tried to put some logging in to
see where it dies. However, it never gets there. It seems to crash
before. Is this an issue with MonDroid? I have the same applica
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