Disregard the last message--I hadn't changed the build action to
AndroidResource on the linked layout files.
On Jan 16, 2012, at 7:52 AM, Gerry High wrote:
> This is the route I'm going--to have 2 projects within the same solution.
> One thing I've run into is that the IDE doesn't seem like i
This is the route I'm going--to have 2 projects within the same solution. One
thing I've run into is that the IDE doesn't seem like it is smart if you link
your layout files in that it is not updating the Resource.designer.cs with the
IDs, etc. from the linked layout files.
Is this a know issu
Really, the easier/saner thing to do is just have separate projects for Kindle
vs. non-Kindle builds, and Link the source files between the separate projects.
There's less hand-editing of .csproj files this way, and it'll be easier to
build your packages from within the IDE.
- Jon
On Jan 15,
We also now support declaring permission in code, so you can use defines:
#if !KINDLE
[assembly: UsesPermission (Android.Manifest.Permission.Internet)]
#endif
But I am guessing the actual issue you are hitting is that referencing
the GoogleMaps assembly automatically adds the to your
manifest
On Jan 14, 2012, at 12:11 PM, Gerry High wrote:
> I'd like my monodroid app to be able to run on the Kindle Fire and as such I
> need to be able to turn off Google maps. Short of creating a new project is
> there a way to tie the android manifest settings (e.g.
> ACCESS_COURSE_LOCATION, ACCESS_
How about moving all your code to a class library, and creating two app
projects? One for normal Android, and one for Kindle Fire.
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Sent from the M
I looked at my device logs to figure out why it was failing to install and it
was due to not being able to find the google maps library. So my issue is
different that what I first posted. However, unless I want to dynamically
reference the GoggleMaps library I guess I'm stuck with having diffe