Re: [mono-android] System.Net.Sockets exception

2011-10-14 Thread Jonathan Pryor
On Oct 14, 2011, at 3:48 AM, SRI wrote: > Warning. I am writing this from Memory when I last observed > this error (few months back). This error is benign. Different error. :-) You're talking about this message: > DEBUG/SntpClient(60): request time failed: java.net.SocketException: Address

Re: [mono-android] System.Net.Sockets exception

2011-10-14 Thread Nicklas Møller Jepsen
011 04:13 To: Discussions related to Mono for Android Subject: Re: [mono-android] System.Net.Sockets exception Warning: I'm not known for being the smartest guy in the room. That said... On Oct 13, 2011, at 8:47 AM, Nicklas Møller Jepsen wrote: > The main problem is that I'm seeing com

Re: [mono-android] System.Net.Sockets exception

2011-10-14 Thread Nicklas Møller Jepsen
h .NET version are Mono for Android "using" or compatible with? Thanks, Nicklas -Original Message- From: monodroid-boun...@lists.ximian.com [mailto:monodroid-boun...@lists.ximian.com] On Behalf Of Jonathan Pryor Sent: 14. oktober 2011 04:13 To: Discussions related t

Re: [mono-android] System.Net.Sockets exception

2011-10-14 Thread SRI
Hi Jon, Warning. I am writing this from Memory when I last observed this error (few months back). This error is benign. This error last time I debugged deep into mono and found that this was related to IPv4 and IPv6 Address Family checking, When I was porting System.Web to Android/IOS and

Re: [mono-android] System.Net.Sockets exception

2011-10-13 Thread Jonathan Pryor
Warning: I'm not known for being the smartest guy in the room. That said... On Oct 13, 2011, at 8:47 AM, Nicklas Møller Jepsen wrote: > The main problem is that I’m seeing completely different behavior when > running the app from VS (on a device) compared to manually copying the APK to > the sam

Re: [mono-android] System.Net.Sockets exception

2011-10-13 Thread Nicklas Møller Jepsen
I never did get an answer for this one. I will correct the problem as it is also causing the exception when I manually copy the APK to a device and installs it. I've tried both to use Debug and Release mode. The main problem is that I'm seeing completely different behavior when running the app