Re: [mono-android] OpenGL API performance

2012-07-16 Thread g pe
Do you use the short or the long solution then? On Mon, Jul 16, 2012 at 9:23 AM, l0nestar wrote: > That makes a huge difference. Thanks for that. > > ** ** > > *From:* Jonathan Pryor-2 [via Mono for Android] [mailto:[hidden > email]] > >

Re: [mono-android] OpenGL API performance

2012-07-13 Thread Jonathan Pryor
On Jul 13, 2012, at 6:03 AM, l0nestar wrote: > I'm trying to optimise my test game. I'm using Android.Opengl.GLES11 to do > all of my interaction with GL. However it seems to me that the cost for > calling the API is quite high. I assume that each call i make to GLES11 maps > to an equivalent ja