Re: [mono-android] Library content path

2011-10-20 Thread Alphapage
I decided to put my files into the drawable folder in my main app project to bypass the problem temporarely. But now, I'm facing a new trouble: int id = Resources.GetIdentifier ("my_image", "drawable", PackageName); I don't know how to get my files from my dll library project. I don't know how to

Re: [mono-android] Library content path

2011-10-20 Thread Alphapage
Again it would be great to be able to bypass the subfolder limitations in Drawable of Android. For example, being able to put folders and subfolders in Drawable like this: /Resources/Drawable/Folder1/Subfolder1/mybitmap.jpg Then get the resource like this: Resource.Drawable.Folder1_Subfolder1_mybit

Re: [mono-android] Library content path

2011-10-20 Thread Alphapage
Will it be available in MonoDroid 2.0 ? -- View this message in context: http://mono-for-android.1047100.n5.nabble.com/Library-content-path-tp4918615p4921448.html Sent from the Mono for Android mailing list archive at Nabble.com. ___ Monodroid mailing l

Re: [mono-android] Library content path

2011-10-20 Thread Alphapage
Seems to be impossible from a previous post: "I certainly hope this is something that gets fixed soonish otherwise it'll make it very difficult for us to develop applications of any decent complexity using Mono for Android if we have to put all UI stuff in one project. - Ritesh " Any update