Re: [mono-android] long polling - connection timeouts

2013-04-09 Thread Stephan Steiner
My app already keeps track of network state (currently I'm only using WiFi) - if I have no connectivity, I abort the long poll so the wireless radio interface should not be an issue. I've alteady tested 'network out of range' issues quite extensively since my app is being deployed in environments

Re: [mono-android] long polling - connection timeouts

2013-04-09 Thread Goncalo Oliveira
mmm it might be useful to dump the radio logs On 9 April 2013 15:26, Stephan Steiner wrote: > I think I may have used the wrong title thus giving the wrong impression of > what the problem is or isn't. > > I already have > > System.Net.ServicePointManager.DefaultConnectionLimit = 4; > > In my c

Re: [mono-android] long polling - connection timeouts

2013-04-09 Thread Stephan Steiner
I think I may have used the wrong title thus giving the wrong impression of what the problem is or isn't. I already have System.Net.ServicePointManager.DefaultConnectionLimit = 4; In my code - I've had this problem earlier (both of you participated in the thread last year), and if this were it,

Re: [mono-android] long polling - connection timeouts

2013-04-09 Thread Goncalo Oliveira
Correct. you probably want to change the defaults System.Net.ServicePointManager.DefaultConnectionLimit = 4; On 6 April 2013 00:12, Sayed Arian Kooshesh wrote: > sounds like a problem with servicepointmanager. IT limits your connections > to a site to 2 and can cause a limitation in your conne

Re: [mono-android] long polling - connection timeouts

2013-04-09 Thread Sayed Arian Kooshesh
sounds like a problem with servicepointmanager. IT limits your connections to a site to 2 and can cause a limitation in your connections. You might want to look into it.. just a fly by guess. http://msdn.microsoft.com/en-us/library/system.net.servicepointmanager.aspx On Fri, Apr 5, 2013 at 3:42

[mono-android] long polling - connection timeouts

2013-04-05 Thread Stephan Steiner
Hi I'm using long polling in my app and I recently noted something funny - it seems there quite a low threshold for how long the server may take to respond. It generally tends to work just fine with a 10 minute timeout, but recently more and more the server side timeout runs out so the server resp