Hi Alex,
I wrote the runner myself. Basically, it executes the tests directly on the
phone/emulator. There's no integration in VS or any other IDE. The results
will be displayed on the phone. Of course, you can attach a debugger to the
process.
Regards,
Sebastian
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Hi Sebastian,
Could you please let me know if it is possible to run it with emulator
and/ir physical device? Also, I want to ask how to run it withou VS, using
only scripts, do you use mstest or custom runner?
Thanks,
Alex
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There's this one that uses NUnitLite: https://github.com/spouliot/Andr.Unit
On Fri, Jul 13, 2012 at 2:43 AM, Manski wrote:
>
> moljac wrote
> >
> > 1. TestTests project is actually Desktop unit testing project?
> >
>
> That's correct. It exists just for verification purposes. You don't need i
moljac wrote
>
> 1. TestTests project is actually Desktop unit testing project?
>
That's correct. It exists just for verification purposes. You don't need it
in your unit testing solution.
moljac wrote
>
> 2. In M4A app project I have to add source linked unittests so I can
> test thos
Hi
Great job
Few Qs (I'm on vacation so pls do not get angry if something stupid is
asked):
1. TestTests project is actually Desktop unit testing project?
2. In M4A app project I have to add source linked unittests so I can
test those on
emulator or device?
3. I can see You are covering
Could you paste a stracktrace for that NullReferenceException? This shouldn't
be happening.
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Sent from the Mono for Android mailing list archive at Nabble.com.
_
,
Miha
PS. Really useful project
-Original Message-
From: monodroid-boun...@lists.ximian.com
[mailto:monodroid-boun...@lists.ximian.com] On Behalf Of Manski
Sent: Thursday, July 12, 2012 9:25 AM
To: monodroid@lists.ximian.com
Subject: [mono-android] Unit Testing for MonoDroid
Hi everybody
Hi everybody,
because of the lack of a MonoDroid unit testing framework in Visual Studio
I've written such a framework myself. I'd like to share it with the
community here as there may be other people looking for something like this.
The framework uses exactly the same API as Visual Studios' own